5,231 research outputs found

    Regularized Optimal Transport and the Rot Mover's Distance

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    This paper presents a unified framework for smooth convex regularization of discrete optimal transport problems. In this context, the regularized optimal transport turns out to be equivalent to a matrix nearness problem with respect to Bregman divergences. Our framework thus naturally generalizes a previously proposed regularization based on the Boltzmann-Shannon entropy related to the Kullback-Leibler divergence, and solved with the Sinkhorn-Knopp algorithm. We call the regularized optimal transport distance the rot mover's distance in reference to the classical earth mover's distance. We develop two generic schemes that we respectively call the alternate scaling algorithm and the non-negative alternate scaling algorithm, to compute efficiently the regularized optimal plans depending on whether the domain of the regularizer lies within the non-negative orthant or not. These schemes are based on Dykstra's algorithm with alternate Bregman projections, and further exploit the Newton-Raphson method when applied to separable divergences. We enhance the separable case with a sparse extension to deal with high data dimensions. We also instantiate our proposed framework and discuss the inherent specificities for well-known regularizers and statistical divergences in the machine learning and information geometry communities. Finally, we demonstrate the merits of our methods with experiments using synthetic data to illustrate the effect of different regularizers and penalties on the solutions, as well as real-world data for a pattern recognition application to audio scene classification

    Penalty-regulated dynamics and robust learning procedures in games

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    Starting from a heuristic learning scheme for N-person games, we derive a new class of continuous-time learning dynamics consisting of a replicator-like drift adjusted by a penalty term that renders the boundary of the game's strategy space repelling. These penalty-regulated dynamics are equivalent to players keeping an exponentially discounted aggregate of their on-going payoffs and then using a smooth best response to pick an action based on these performance scores. Owing to this inherent duality, the proposed dynamics satisfy a variant of the folk theorem of evolutionary game theory and they converge to (arbitrarily precise) approximations of Nash equilibria in potential games. Motivated by applications to traffic engineering, we exploit this duality further to design a discrete-time, payoff-based learning algorithm which retains these convergence properties and only requires players to observe their in-game payoffs: moreover, the algorithm remains robust in the presence of stochastic perturbations and observation errors, and it does not require any synchronization between players.Comment: 33 pages, 3 figure

    An asymptotically superlinearly convergent semismooth Newton augmented Lagrangian method for Linear Programming

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    Powerful interior-point methods (IPM) based commercial solvers, such as Gurobi and Mosek, have been hugely successful in solving large-scale linear programming (LP) problems. The high efficiency of these solvers depends critically on the sparsity of the problem data and advanced matrix factorization techniques. For a large scale LP problem with data matrix AA that is dense (possibly structured) or whose corresponding normal matrix AATAA^T has a dense Cholesky factor (even with re-ordering), these solvers may require excessive computational cost and/or extremely heavy memory usage in each interior-point iteration. Unfortunately, the natural remedy, i.e., the use of iterative methods based IPM solvers, although can avoid the explicit computation of the coefficient matrix and its factorization, is not practically viable due to the inherent extreme ill-conditioning of the large scale normal equation arising in each interior-point iteration. To provide a better alternative choice for solving large scale LPs with dense data or requiring expensive factorization of its normal equation, we propose a semismooth Newton based inexact proximal augmented Lagrangian ({\sc Snipal}) method. Different from classical IPMs, in each iteration of {\sc Snipal}, iterative methods can efficiently be used to solve simpler yet better conditioned semismooth Newton linear systems. Moreover, {\sc Snipal} not only enjoys a fast asymptotic superlinear convergence but is also proven to enjoy a finite termination property. Numerical comparisons with Gurobi have demonstrated encouraging potential of {\sc Snipal} for handling large-scale LP problems where the constraint matrix AA has a dense representation or AATAA^T has a dense factorization even with an appropriate re-ordering.Comment: Due to the limitation "The abstract field cannot be longer than 1,920 characters", the abstract appearing here is slightly shorter than that in the PDF fil
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