4,754 research outputs found

    On the Properties of Simulation-based Estimators in High Dimensions

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    Considering the increasing size of available data, the need for statistical methods that control the finite sample bias is growing. This is mainly due to the frequent settings where the number of variables is large and allowed to increase with the sample size bringing standard inferential procedures to incur significant loss in terms of performance. Moreover, the complexity of statistical models is also increasing thereby entailing important computational challenges in constructing new estimators or in implementing classical ones. A trade-off between numerical complexity and statistical properties is often accepted. However, numerically efficient estimators that are altogether unbiased, consistent and asymptotically normal in high dimensional problems would generally be ideal. In this paper, we set a general framework from which such estimators can easily be derived for wide classes of models. This framework is based on the concepts that underlie simulation-based estimation methods such as indirect inference. The approach allows various extensions compared to previous results as it is adapted to possibly inconsistent estimators and is applicable to discrete models and/or models with a large number of parameters. We consider an algorithm, namely the Iterative Bootstrap (IB), to efficiently compute simulation-based estimators by showing its convergence properties. Within this framework we also prove the properties of simulation-based estimators, more specifically the unbiasedness, consistency and asymptotic normality when the number of parameters is allowed to increase with the sample size. Therefore, an important implication of the proposed approach is that it allows to obtain unbiased estimators in finite samples. Finally, we study this approach when applied to three common models, namely logistic regression, negative binomial regression and lasso regression

    Quantization of Prior Probabilities for Hypothesis Testing

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    Bayesian hypothesis testing is investigated when the prior probabilities of the hypotheses, taken as a random vector, are quantized. Nearest neighbor and centroid conditions are derived using mean Bayes risk error as a distortion measure for quantization. A high-resolution approximation to the distortion-rate function is also obtained. Human decision making in segregated populations is studied assuming Bayesian hypothesis testing with quantized priors

    Differentiable Game Mechanics

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    Deep learning is built on the foundational guarantee that gradient descent on an objective function converges to local minima. Unfortunately, this guarantee fails in settings, such as generative adversarial nets, that exhibit multiple interacting losses. The behavior of gradient-based methods in games is not well understood -- and is becoming increasingly important as adversarial and multi-objective architectures proliferate. In this paper, we develop new tools to understand and control the dynamics in n-player differentiable games. The key result is to decompose the game Jacobian into two components. The first, symmetric component, is related to potential games, which reduce to gradient descent on an implicit function. The second, antisymmetric component, relates to Hamiltonian games, a new class of games that obey a conservation law akin to conservation laws in classical mechanical systems. The decomposition motivates Symplectic Gradient Adjustment (SGA), a new algorithm for finding stable fixed points in differentiable games. Basic experiments show SGA is competitive with recently proposed algorithms for finding stable fixed points in GANs -- while at the same time being applicable to, and having guarantees in, much more general cases.Comment: JMLR 2019, journal version of arXiv:1802.0564
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