26,200 research outputs found
A Study of Speed of the Boundary Element Method as applied to the Realtime Computational Simulation of Biological Organs
In this work, possibility of simulating biological organs in realtime using
the Boundary Element Method (BEM) is investigated. Biological organs are
assumed to follow linear elastostatic material behavior, and constant boundary
element is the element type used. First, a Graphics Processing Unit (GPU) is
used to speed up the BEM computations to achieve the realtime performance.
Next, instead of the GPU, a computer cluster is used. Results indicate that BEM
is fast enough to provide for realtime graphics if biological organs are
assumed to follow linear elastostatic material behavior. Although the present
work does not conduct any simulation using nonlinear material models, results
from using the linear elastostatic material model imply that it would be
difficult to obtain realtime performance if highly nonlinear material models
that properly characterize biological organs are used. Although the use of BEM
for the simulation of biological organs is not new, the results presented in
the present study are not found elsewhere in the literature.Comment: preprint, draft, 2 tables, 47 references, 7 files, Codes that can
solve three dimensional linear elastostatic problems using constant boundary
elements (of triangular shape) while ignoring body forces are provided as
supplementary files; codes are distributed under the MIT License in three
versions: i) MATLAB version ii) Fortran 90 version (sequential code) iii)
Fortran 90 version (parallel code
Analytic Methods for Optimizing Realtime Crowdsourcing
Realtime crowdsourcing research has demonstrated that it is possible to
recruit paid crowds within seconds by managing a small, fast-reacting worker
pool. Realtime crowds enable crowd-powered systems that respond at interactive
speeds: for example, cameras, robots and instant opinion polls. So far, these
techniques have mainly been proof-of-concept prototypes: research has not yet
attempted to understand how they might work at large scale or optimize their
cost/performance trade-offs. In this paper, we use queueing theory to analyze
the retainer model for realtime crowdsourcing, in particular its expected wait
time and cost to requesters. We provide an algorithm that allows requesters to
minimize their cost subject to performance requirements. We then propose and
analyze three techniques to improve performance: push notifications, shared
retainer pools, and precruitment, which involves recalling retainer workers
before a task actually arrives. An experimental validation finds that
precruited workers begin a task 500 milliseconds after it is posted, delivering
results below the one-second cognitive threshold for an end-user to stay in
flow.Comment: Presented at Collective Intelligence conference, 201
The driver concept for the DLR Lightweight Robot III
In this paper we present the synchronization and
driver architecture of the DLR LWR-III, which supplies an easy
to use interface for applications. For our purpose we abstracted
the robot hardware entirely from the control algorithms using
the common device driver concept of modern operating systems.
The software architecture is split into two modular parts. On
the one side, there are device drivers that communicate with the
hardware components. On the other side, there are realtime ap-
plications realized as Simulink Models, which provide advanced
control algorithms. This ensures a clean separation between the
two modules and provides a communication over a common
and approved interface. Furthermore we investigated how we
can ensure synchronization to the hardware over the device
driver interfaces and how we can ensure that it meets hard
realtime requirements. The main result of this paper is to realize
a synchronization between LWR-III hardware and Simulink
control applications while targeting small latencies with respect
to hard realtime requirements. The design is implemented and
verified on WindRiverTM VxWorksTM
Four Years of Realtime GRB Followup by BOOTES-1B (2005-2008)
Four years of BOOTES-1B GRB follow-up history are summarised for the first
time in the form of a table. The successfully followed events are described
case by case.
Further, the data are used to show the GRB trigger rate in Spain on a
per-year basis, resulting in an estimate of 18 triggers and about 51 h of
telescope time per year for real time triggers. These numbers grow to about 22
triggers and 77 h per year if we include also the GRBs observable within 2
hours after the trigger.Comment: 16 pages, Accepted into Proceedings of AstroRob Malaga 200
Multi-camera Realtime 3D Tracking of Multiple Flying Animals
Automated tracking of animal movement allows analyses that would not
otherwise be possible by providing great quantities of data. The additional
capability of tracking in realtime - with minimal latency - opens up the
experimental possibility of manipulating sensory feedback, thus allowing
detailed explorations of the neural basis for control of behavior. Here we
describe a new system capable of tracking the position and body orientation of
animals such as flies and birds. The system operates with less than 40 msec
latency and can track multiple animals simultaneously. To achieve these
results, a multi target tracking algorithm was developed based on the Extended
Kalman Filter and the Nearest Neighbor Standard Filter data association
algorithm. In one implementation, an eleven camera system is capable of
tracking three flies simultaneously at 60 frames per second using a gigabit
network of nine standard Intel Pentium 4 and Core 2 Duo computers. This
manuscript presents the rationale and details of the algorithms employed and
shows three implementations of the system. An experiment was performed using
the tracking system to measure the effect of visual contrast on the flight
speed of Drosophila melanogaster. At low contrasts, speed is more variable and
faster on average than at high contrasts. Thus, the system is already a useful
tool to study the neurobiology and behavior of freely flying animals. If
combined with other techniques, such as `virtual reality'-type computer
graphics or genetic manipulation, the tracking system would offer a powerful
new way to investigate the biology of flying animals.Comment: pdfTeX using libpoppler 3.141592-1.40.3-2.2 (Web2C 7.5.6), 18 pages
with 9 figure
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