5,287 research outputs found
New Method for Optimization of License Plate Recognition system with Use of Edge Detection and Connected Component
License Plate recognition plays an important role on the traffic monitoring
and parking management systems. In this paper, a fast and real time method has
been proposed which has an appropriate application to find tilt and poor
quality plates. In the proposed method, at the beginning, the image is
converted into binary mode using adaptive threshold. Then, by using some edge
detection and morphology operations, plate number location has been specified.
Finally, if the plat has tilt, its tilt is removed away. This method has been
tested on another paper data set that has different images of the background,
considering distance, and angel of view so that the correct extraction rate of
plate reached at 98.66%.Comment: 3rd IEEE International Conference on Computer and Knowledge
Engineering (ICCKE 2013), October 31 & November 1, 2013, Ferdowsi Universit
Mashha
Simultaneous Localization and Recognition of Dynamic Hand Gestures
A framework for the simultaneous localization and recognition of dynamic hand gestures is proposed. At the core of this framework is a dynamic space-time warping (DSTW) algorithm, that aligns a pair of query and model gestures in both space and time. For every frame of the query sequence, feature detectors generate multiple hand region candidates. Dynamic programming is then used to compute both a global matching cost, which is used to recognize the query gesture, and a warping path, which aligns the query and model sequences in time, and also finds the best hand candidate region in every query frame. The proposed framework includes translation invariant recognition of gestures, a desirable property for many HCI systems. The performance of the approach is evaluated on a dataset of hand signed digits gestured by people wearing short sleeve shirts, in front of a background containing other non-hand skin-colored objects. The algorithm simultaneously localizes the gesturing hand and recognizes the hand-signed digit. Although DSTW is illustrated in a gesture recognition setting, the proposed algorithm is a general method for matching time series, that allows for multiple candidate feature vectors to be extracted at each time step.National Science Foundation (CNS-0202067, IIS-0308213, IIS-0329009); Office of Naval Research (N00014-03-1-0108
Real time hand gesture recognition including hand segmentation and tracking
In this paper we present a system that performs automatic gesture recognition. The system consists of two main components: (i) A unified technique for segmentation and tracking of face and hands using a skin detection algorithm along with handling occlusion between skin objects to keep track of the status of the occluded parts. This is realized by combining 3 useful features, namely, color, motion and position. (ii) A static and dynamic gesture recognition system. Static gesture recognition is achieved using a robust hand shape classification, based on PCA subspaces, that is invariant to scale along with small translation and rotation transformations. Combining hand shape classification with position information and using DHMMs allows us to accomplish dynamic gesture recognition
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Human-display interaction technology: Emerging remote interfaces for pervasive display environments
This is the author's accepted manuscript. The final published article is available from the link below. Copyright @ 2010 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.We're living in a world where information processing isn't confined to desktop computers - it's being integrated into everyday objects and activities. Pervasive computation is human centered: it permeates our physical world, helping us achieve goals and fulfill our needs with minimum effort by exploiting natural interaction styles. Remote interaction with screen displays requires a sensor-based, multimodal, touchless approach. For example, by processing user hand gestures, this paradigm removes constraints requiring physical contact and permits natural interaction with tangible digital information. Such touchless interaction can be multimodal, exploiting the visual, auditory, and olfactory senses.Ministerio de Educación y Ciencia and Amper Sistemas, SA
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