4 research outputs found

    Comparative Study of Human Age Estimation with or without Preclassification of Gender and Facial Expression

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    Age estimation has many useful applications, such as age-based face classification, finding lost children, surveillance monitoring, and face recognition invariant to age progression. Among many factors affecting age estimation accuracy, gender and facial expression can have negative effects. In our research, the effects of gender and facial expression on age estimation using support vector regression (SVR) method are investigated. Our research is novel in the following four ways. First, the accuracies of age estimation using a single-level local binary pattern (LBP) and a multilevel LBP (MLBP) are compared, and MLBP shows better performance as an extractor of texture features globally. Second, we compare the accuracies of age estimation using global features extracted by MLBP, local features extracted by Gabor filtering, and the combination of the two methods. Results show that the third approach is the most accurate. Third, the accuracies of age estimation with and without preclassification of facial expression are compared and analyzed. Fourth, those with and without preclassification of gender are compared and analyzed. The experimental results show the effectiveness of gender preclassification in age estimation

    Jellyshape

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    122 Páginas.Jellyshape es un videojuego de aventura en tres dimensiones con vista horizontal que busca brindar una experiencia diferente de manera interactiva e innovadora aplicando conceptos de interacción humano-computador. Jellyshape es una criatura de laboratorio enviada a diferentes universos con el fin de encontrar planetas en condiciones aptas para subsistir y colonizar. En su travesía encontrará diversas dificultades en donde aprenderá acerca del universo y sus elementos. Jellyshape es el desarrollo de una primera versión prototipo del videojuego y este documento se concentra en describir su elaboración paso a paso. Abordando el planteamiento de la idea, la creación de personajes, mapas, universo narrativo, y teniendo en cuenta su importancia como una herramienta de entretenimiento y formación desde el punto de vista práctico
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