3 research outputs found
Variational Bonded Discrete Element Method with Manifold Optimization
This paper proposes a novel approach that combines variational integration
with the bonded discrete element method (BDEM) to achieve faster and more
accurate fracture simulations. The approach leverages the efficiency of
implicit integration and the accuracy of BDEM in modeling fracture phenomena.
We introduce a variational integrator and a manifold optimization approach
utilizing a nullspace operator to speed up the solving of
quaternion-constrained systems. Additionally, the paper presents an element
packing and surface reconstruction method specifically designed for bonded
discrete element methods. Results from the experiments prove that the proposed
method offers 2.8 to 12 times faster state-of-the-art methods
A Materials Science Driven Pattern Generation Solution to Fracturing Computer Generated Glass for Films and Games
Believably and realistically fracturing computer generated glass for visual effects has been previously solved through various methods such as algorithmic approaches, utilizing texture maps, or finite element analysis. These solutions can achieve some believable results but often at the cost of one or more of the following: simulation time, preparation time, art directability, consistency with materials science research, or the requirement of creating or utilizing fixed assets or maps. In this thesis I present a novel method that draws from the appropriate literature and focuses on quickly generating accurate fracture patterns. The method takes inputs such as the artist’s animation of an impact and desired object properties, and outputs fracture patterns used for breaking objects apart based on input values, materials science literature, and fracture mechanics. After determining all of the fracture pattern variables such as the number of radial and concentric cracks, the artist is able to override the computed parameters to retain control and art directability. Implementation of this method was performed using MAXScript, the built-in scripting language for Autodesk 3ds Max. The result is a computationally fast and mechanically accurate tool while retaining art directability to fulfill film storyboards or game design
Geometric fracture modeling in Bolt
Figure 1: Left, middle: Rhino’s ball is riddled with cracks as a metal gate crushes it down. Right: A roadway is torn up by Bolt’s “superbark”