30,971 research outputs found
NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding
Research on depth-based human activity analysis achieved outstanding
performance and demonstrated the effectiveness of 3D representation for action
recognition. The existing depth-based and RGB+D-based action recognition
benchmarks have a number of limitations, including the lack of large-scale
training samples, realistic number of distinct class categories, diversity in
camera views, varied environmental conditions, and variety of human subjects.
In this work, we introduce a large-scale dataset for RGB+D human action
recognition, which is collected from 106 distinct subjects and contains more
than 114 thousand video samples and 8 million frames. This dataset contains 120
different action classes including daily, mutual, and health-related
activities. We evaluate the performance of a series of existing 3D activity
analysis methods on this dataset, and show the advantage of applying deep
learning methods for 3D-based human action recognition. Furthermore, we
investigate a novel one-shot 3D activity recognition problem on our dataset,
and a simple yet effective Action-Part Semantic Relevance-aware (APSR)
framework is proposed for this task, which yields promising results for
recognition of the novel action classes. We believe the introduction of this
large-scale dataset will enable the community to apply, adapt, and develop
various data-hungry learning techniques for depth-based and RGB+D-based human
activity understanding. [The dataset is available at:
http://rose1.ntu.edu.sg/Datasets/actionRecognition.asp]Comment: IEEE Transactions on Pattern Analysis and Machine Intelligence
(TPAMI
Gap Processing for Adaptive Maximal Poisson-Disk Sampling
In this paper, we study the generation of maximal Poisson-disk sets with
varying radii. First, we present a geometric analysis of gaps in such disk
sets. This analysis is the basis for maximal and adaptive sampling in Euclidean
space and on manifolds. Second, we propose efficient algorithms and data
structures to detect gaps and update gaps when disks are inserted, deleted,
moved, or have their radius changed. We build on the concepts of the regular
triangulation and the power diagram. Third, we will show how our analysis can
make a contribution to the state-of-the-art in surface remeshing.Comment: 16 pages. ACM Transactions on Graphics, 201
Deep Adaptive Learning for Writer Identification based on Single Handwritten Word Images
There are two types of information in each handwritten word image: explicit
information which can be easily read or derived directly, such as lexical
content or word length, and implicit attributes such as the author's identity.
Whether features learned by a neural network for one task can be used for
another task remains an open question. In this paper, we present a deep
adaptive learning method for writer identification based on single-word images
using multi-task learning. An auxiliary task is added to the training process
to enforce the emergence of reusable features. Our proposed method transfers
the benefits of the learned features of a convolutional neural network from an
auxiliary task such as explicit content recognition to the main task of writer
identification in a single procedure. Specifically, we propose a new adaptive
convolutional layer to exploit the learned deep features. A multi-task neural
network with one or several adaptive convolutional layers is trained
end-to-end, to exploit robust generic features for a specific main task, i.e.,
writer identification. Three auxiliary tasks, corresponding to three explicit
attributes of handwritten word images (lexical content, word length and
character attributes), are evaluated. Experimental results on two benchmark
datasets show that the proposed deep adaptive learning method can improve the
performance of writer identification based on single-word images, compared to
non-adaptive and simple linear-adaptive approaches.Comment: Under view of Pattern Recognitio
Sim2Real View Invariant Visual Servoing by Recurrent Control
Humans are remarkably proficient at controlling their limbs and tools from a
wide range of viewpoints and angles, even in the presence of optical
distortions. In robotics, this ability is referred to as visual servoing:
moving a tool or end-point to a desired location using primarily visual
feedback. In this paper, we study how viewpoint-invariant visual servoing
skills can be learned automatically in a robotic manipulation scenario. To this
end, we train a deep recurrent controller that can automatically determine
which actions move the end-point of a robotic arm to a desired object. The
problem that must be solved by this controller is fundamentally ambiguous:
under severe variation in viewpoint, it may be impossible to determine the
actions in a single feedforward operation. Instead, our visual servoing system
must use its memory of past movements to understand how the actions affect the
robot motion from the current viewpoint, correcting mistakes and gradually
moving closer to the target. This ability is in stark contrast to most visual
servoing methods, which either assume known dynamics or require a calibration
phase. We show how we can learn this recurrent controller using simulated data
and a reinforcement learning objective. We then describe how the resulting
model can be transferred to a real-world robot by disentangling perception from
control and only adapting the visual layers. The adapted model can servo to
previously unseen objects from novel viewpoints on a real-world Kuka IIWA
robotic arm. For supplementary videos, see:
https://fsadeghi.github.io/Sim2RealViewInvariantServoComment: Supplementary video:
https://fsadeghi.github.io/Sim2RealViewInvariantServ
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