29,997 research outputs found

    Geometric Aspects and Auxiliary Features to Top-k Processing [Advanced Seminar]

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    NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding

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    Research on depth-based human activity analysis achieved outstanding performance and demonstrated the effectiveness of 3D representation for action recognition. The existing depth-based and RGB+D-based action recognition benchmarks have a number of limitations, including the lack of large-scale training samples, realistic number of distinct class categories, diversity in camera views, varied environmental conditions, and variety of human subjects. In this work, we introduce a large-scale dataset for RGB+D human action recognition, which is collected from 106 distinct subjects and contains more than 114 thousand video samples and 8 million frames. This dataset contains 120 different action classes including daily, mutual, and health-related activities. We evaluate the performance of a series of existing 3D activity analysis methods on this dataset, and show the advantage of applying deep learning methods for 3D-based human action recognition. Furthermore, we investigate a novel one-shot 3D activity recognition problem on our dataset, and a simple yet effective Action-Part Semantic Relevance-aware (APSR) framework is proposed for this task, which yields promising results for recognition of the novel action classes. We believe the introduction of this large-scale dataset will enable the community to apply, adapt, and develop various data-hungry learning techniques for depth-based and RGB+D-based human activity understanding. [The dataset is available at: http://rose1.ntu.edu.sg/Datasets/actionRecognition.asp]Comment: IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI

    Gap Processing for Adaptive Maximal Poisson-Disk Sampling

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    In this paper, we study the generation of maximal Poisson-disk sets with varying radii. First, we present a geometric analysis of gaps in such disk sets. This analysis is the basis for maximal and adaptive sampling in Euclidean space and on manifolds. Second, we propose efficient algorithms and data structures to detect gaps and update gaps when disks are inserted, deleted, moved, or have their radius changed. We build on the concepts of the regular triangulation and the power diagram. Third, we will show how our analysis can make a contribution to the state-of-the-art in surface remeshing.Comment: 16 pages. ACM Transactions on Graphics, 201

    Deep Adaptive Learning for Writer Identification based on Single Handwritten Word Images

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    There are two types of information in each handwritten word image: explicit information which can be easily read or derived directly, such as lexical content or word length, and implicit attributes such as the author's identity. Whether features learned by a neural network for one task can be used for another task remains an open question. In this paper, we present a deep adaptive learning method for writer identification based on single-word images using multi-task learning. An auxiliary task is added to the training process to enforce the emergence of reusable features. Our proposed method transfers the benefits of the learned features of a convolutional neural network from an auxiliary task such as explicit content recognition to the main task of writer identification in a single procedure. Specifically, we propose a new adaptive convolutional layer to exploit the learned deep features. A multi-task neural network with one or several adaptive convolutional layers is trained end-to-end, to exploit robust generic features for a specific main task, i.e., writer identification. Three auxiliary tasks, corresponding to three explicit attributes of handwritten word images (lexical content, word length and character attributes), are evaluated. Experimental results on two benchmark datasets show that the proposed deep adaptive learning method can improve the performance of writer identification based on single-word images, compared to non-adaptive and simple linear-adaptive approaches.Comment: Under view of Pattern Recognitio

    Sim2Real View Invariant Visual Servoing by Recurrent Control

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    Humans are remarkably proficient at controlling their limbs and tools from a wide range of viewpoints and angles, even in the presence of optical distortions. In robotics, this ability is referred to as visual servoing: moving a tool or end-point to a desired location using primarily visual feedback. In this paper, we study how viewpoint-invariant visual servoing skills can be learned automatically in a robotic manipulation scenario. To this end, we train a deep recurrent controller that can automatically determine which actions move the end-point of a robotic arm to a desired object. The problem that must be solved by this controller is fundamentally ambiguous: under severe variation in viewpoint, it may be impossible to determine the actions in a single feedforward operation. Instead, our visual servoing system must use its memory of past movements to understand how the actions affect the robot motion from the current viewpoint, correcting mistakes and gradually moving closer to the target. This ability is in stark contrast to most visual servoing methods, which either assume known dynamics or require a calibration phase. We show how we can learn this recurrent controller using simulated data and a reinforcement learning objective. We then describe how the resulting model can be transferred to a real-world robot by disentangling perception from control and only adapting the visual layers. The adapted model can servo to previously unseen objects from novel viewpoints on a real-world Kuka IIWA robotic arm. For supplementary videos, see: https://fsadeghi.github.io/Sim2RealViewInvariantServoComment: Supplementary video: https://fsadeghi.github.io/Sim2RealViewInvariantServ
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