29,242 research outputs found
On the Complexity of the Mis\`ere Version of Three Games Played on Graphs
We investigate the complexity of finding a winning strategy for the mis\`ere
version of three games played on graphs : two variants of the game
, introduced by Stockmann in 2004 and the game on both directed and undirected graphs. We show that on general
graphs those three games are -Hard or Complete. For one
-Hard variant of , we find an algorithm to compute
an effective winning strategy in time when
is a bipartite graph
ImpaCT2 academic report: part 2 – strand 1: impact of ICT at Key Stage 2, Key Stage 3 and Key Stage 4
This report analyses pupils' responses to questions identifying how often and where they used ICT to support their learning in English, mathematics and science and the views of teachers on the integration of ICT and the Internet in their work to support teaching and learning. ImpaCT2 was a major longitudinal study (1999-2002) involving 60 schools in England, its aims were to: identify the impact of networked technologies on the school and out-of-school environment; determine whether or not this impact affected the educational attainment of pupils aged 8 - 16 years (at Key Stages 2, 3, and 4); and provide information that would assist in the formation of national, local and school policies on the deployment of ICT
Akin House Curriculum Development and Living History Programming
This unit plan is comprised of a variety of inquiry-based lessons that explore the culture and way of life of the Native Americans who occupied New England. After studying the Akin house documents, materials, and narratives, I chose to focus my unit on the land and the people who came before the Akin family so that students will learn the long-view of our rich New England history
- …