3,881 research outputs found

    Universal temporal features of rankings in competitive sports and games

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    Many complex phenomena, from the selection of traits in biological systems to hierarchy formation in social and economic entities, show signs of competition and heterogeneous performance in the temporal evolution of their components, which may eventually lead to stratified structures such as the wealth distribution worldwide. However, it is still unclear whether the road to hierarchical complexity is determined by the particularities of each phenomena, or if there are universal mechanisms of stratification common to many systems. Human sports and games, with their (varied but simplified) rules of competition and measures of performance, serve as an ideal test bed to look for universal features of hierarchy formation. With this goal in mind, we analyse here the behaviour of players and team rankings over time for several sports and games. Even though, for a given time, the distribution of performance ranks varies across activities, we find statistical regularities in the dynamics of ranks. Specifically the rank diversity, a measure of the number of elements occupying a given rank over a length of time, has the same functional form in sports and games as in languages, another system where competition is determined by the use or disuse of grammatical structures. Our results support the notion that hierarchical phenomena may be driven by the same underlying mechanisms of rank formation, regardless of the nature of their components. Moreover, such regularities can in principle be used to predict lifetimes of rank occupancy, thus increasing our ability to forecast stratification in the presence of competition

    A Dimension Reduction Approach to Player Rankings in European Football

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    Player performance evaluation is a challenging problem with multiple dimensions. Football (soccer) is the largest sports industry in terms of monetary value and it is paramount that teams can assess the performance of players for both financial and operational reasons. However, this is a difficult task, not only because performance differs from position to position, but also it is based on competition, time played and team play-styles. Because of this, raw player statistics are not comparable across players and must be processed to facilitate a fair performance evaluation. Furthermore, teams may have different requirements and a generic player performance evaluation does not directly serve the particular expectations of different clubs. In this study, we provide a generic framework for estimating player performance and performing player-fit-to-criteria assessment, under different objectives, for left and right backs from competitions worldwide. The results show that the players who have ranked high have increased their transfer values and they have moved to suitable teams. Global nature of the proposed methodology expands the analyzed player pool, facilitating the search for outstanding players from all available competitions

    Using Gap Charts to Visualize the Temporal Evolution of Ranks and Scores

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    To address the limitations of traditional line chart approaches, in particular rank charts (RCs) and score charts (SCs), a novel class of line charts called gap charts (GCs) show entries that are ranked over time according to a performance metric. The main advantages of GCs are that entries never overlap (only changes in rank generate limited overlap between time steps) and gaps between entries show the magnitude of their score difference. The authors evaluate the effectiveness of GCs for performing different types of tasks and find that they outperform standard time-dependent ranking visualizations for tasks that involve identifying and understanding evolutions in both ranks and scores. They also show that GCs are a generic and scalable class of line charts by applying them to a variety of different datasets

    Who is the best player ever? A complex network analysis of the history of professional tennis

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    We consider all matches played by professional tennis players between 1968 and 2010, and, on the basis of this data set, construct a directed and weighted network of contacts. The resulting graph shows complex features, typical of many real networked systems studied in literature. We develop a diffusion algorithm and apply it to the tennis contact network in order to rank professional players. Jimmy Connors is identified as the best player of the history of tennis according to our ranking procedure. We perform a complete analysis by determining the best players on specific playing surfaces as well as the best ones in each of the years covered by the data set. The results of our technique are compared to those of two other well established methods. In general, we observe that our ranking method performs better: it has a higher predictive power and does not require the arbitrary introduction of external criteria for the correct assessment of the quality of players. The present work provides a novel evidence of the utility of tools and methods of network theory in real applications.Comment: 10 pages, 4 figures, 4 table

    Proceedings of Mathsport international 2017 conference

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    Proceedings of MathSport International 2017 Conference, held in the Botanical Garden of the University of Padua, June 26-28, 2017. MathSport International organizes biennial conferences dedicated to all topics where mathematics and sport meet. Topics include: performance measures, optimization of sports performance, statistics and probability models, mathematical and physical models in sports, competitive strategies, statistics and probability match outcome models, optimal tournament design and scheduling, decision support systems, analysis of rules and adjudication, econometrics in sport, analysis of sporting technologies, financial valuation in sport, e-sports (gaming), betting and sports

    FootGPT : A Large Language Model Development Experiment on a Minimal Setting

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    With recent empirical observations, it has been argued that the most significant aspect of developing accurate language models may be the proper dataset content and training strategy compared to the number of neural parameters, training duration or dataset size. Following this argument, we opted to fine tune a one billion parameter size trained general purpose causal language model with a dataset curated on team statistics of the Italian football league first ten game weeks, using low rank adaptation. The limited training dataset was compiled based on a framework where a powerful commercial large language model provides distilled paragraphs and question answer pairs as intended. The training duration was kept relatively short to provide a basis for our minimal setting exploration. We share our key observations on the process related to developing a specific purpose language model which is intended to interpret soccer data with constrained resources in this article.Comment: 10 pages, 3 figure
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