238 research outputs found
Finding Hexahedrizations for Small Quadrangulations of the Sphere
This paper tackles the challenging problem of constrained hexahedral meshing.
An algorithm is introduced to build combinatorial hexahedral meshes whose
boundary facets exactly match a given quadrangulation of the topological
sphere. This algorithm is the first practical solution to the problem. It is
able to compute small hexahedral meshes of quadrangulations for which the
previously known best solutions could only be built by hand or contained
thousands of hexahedra. These challenging quadrangulations include the
boundaries of transition templates that are critical for the success of general
hexahedral meshing algorithms.
The algorithm proposed in this paper is dedicated to building combinatorial
hexahedral meshes of small quadrangulations and ignores the geometrical
problem. The key idea of the method is to exploit the equivalence between quad
flips in the boundary and the insertion of hexahedra glued to this boundary.
The tree of all sequences of flipping operations is explored, searching for a
path that transforms the input quadrangulation Q into a new quadrangulation for
which a hexahedral mesh is known. When a small hexahedral mesh exists, a
sequence transforming Q into the boundary of a cube is found; otherwise, a set
of pre-computed hexahedral meshes is used.
A novel approach to deal with the large number of problem symmetries is
proposed. Combined with an efficient backtracking search, it allows small
shellable hexahedral meshes to be found for all even quadrangulations with up
to 20 quadrangles. All 54,943 such quadrangulations were meshed using no more
than 72 hexahedra. This algorithm is also used to find a construction to fill
arbitrary domains, thereby proving that any ball-shaped domain bounded by n
quadrangles can be meshed with no more than 78 n hexahedra. This very
significantly lowers the previous upper bound of 5396 n.Comment: Accepted for SIGGRAPH 201
Generating spherical multiquadrangulations by restricted vertex splittings and the reducibility of equilibrium classes
A quadrangulation is a graph embedded on the sphere such that each face is
bounded by a walk of length 4, parallel edges allowed. All quadrangulations can
be generated by a sequence of graph operations called vertex splitting,
starting from the path P_2 of length 2. We define the degree D of a splitting S
and consider restricted splittings S_{i,j} with i <= D <= j. It is known that
S_{2,3} generate all simple quadrangulations.
Here we investigate the cases S_{1,2}, S_{1,3}, S_{1,1}, S_{2,2}, S_{3,3}.
First we show that the splittings S_{1,2} are exactly the monotone ones in the
sense that the resulting graph contains the original as a subgraph. Then we
show that they define a set of nontrivial ancestors beyond P_2 and each
quadrangulation has a unique ancestor.
Our results have a direct geometric interpretation in the context of
mechanical equilibria of convex bodies. The topology of the equilibria
corresponds to a 2-coloured quadrangulation with independent set sizes s, u.
The numbers s, u identify the primary equilibrium class associated with the
body by V\'arkonyi and Domokos. We show that both S_{1,1} and S_{2,2} generate
all primary classes from a finite set of ancestors which is closely related to
their geometric results.
If, beyond s and u, the full topology of the quadrangulation is considered,
we arrive at the more refined secondary equilibrium classes. As Domokos,
L\'angi and Szab\'o showed recently, one can create the geometric counterparts
of unrestricted splittings to generate all secondary classes. Our results show
that S_{1,2} can only generate a limited range of secondary classes from the
same ancestor. The geometric interpretation of the additional ancestors defined
by monotone splittings shows that minimal polyhedra play a key role in this
process. We also present computational results on the number of secondary
classes and multiquadrangulations.Comment: 21 pages, 11 figures and 3 table
Enumeration of labelled 4-regular planar graphs
We present the first combinatorial scheme for counting labelled 4-regular
planar graphs through a complete recursive decomposition. More precisely, we
show that the exponential generating function of labelled 4-regular planar
graphs can be computed effectively as the solution of a system of equations,
from which the coefficients can be extracted. As a byproduct, we also enumerate
labelled 3-connected 4-regular planar graphs, and simple 4-regular rooted maps
Basic nets in the projective plane
The notion of basic net (called also basic polyhedron) on plays a
central role in Conway's approach to enumeration of knots and links in .
Drobotukhina applied this approach for links in using basic nets on
. By a result of Nakamoto, all basic nets on can be obtained from a
very explicit family of minimal basic nets (the nets , ,
in Conway's notation) by two local transformations. We prove a similar result
for basic nets in .
We prove also that a graph on is uniquely determined by its pull-back
on (the proof is based on Lefschetz fix point theorem).Comment: 14 pages, 15 figure
A topological classification of convex bodies
The shape of homogeneous, generic, smooth convex bodies as described by the
Euclidean distance with nondegenerate critical points, measured from the center
of mass represents a rather restricted class M_C of Morse-Smale functions on
S^2. Here we show that even M_C exhibits the complexity known for general
Morse-Smale functions on S^2 by exhausting all combinatorial possibilities:
every 2-colored quadrangulation of the sphere is isomorphic to a suitably
represented Morse-Smale complex associated with a function in M_C (and vice
versa). We prove our claim by an inductive algorithm, starting from the path
graph P_2 and generating convex bodies corresponding to quadrangulations with
increasing number of vertices by performing each combinatorially possible
vertex splitting by a convexity-preserving local manipulation of the surface.
Since convex bodies carrying Morse-Smale complexes isomorphic to P_2 exist,
this algorithm not only proves our claim but also generalizes the known
classification scheme in [36]. Our expansion algorithm is essentially the dual
procedure to the algorithm presented by Edelsbrunner et al. in [21], producing
a hierarchy of increasingly coarse Morse-Smale complexes. We point out
applications to pebble shapes.Comment: 25 pages, 10 figure
Wiener Index and Remoteness in Triangulations and Quadrangulations
Let be a a connected graph. The Wiener index of a connected graph is the
sum of the distances between all unordered pairs of vertices. We provide
asymptotic formulae for the maximum Wiener index of simple triangulations and
quadrangulations with given connectivity, as the order increases, and make
conjectures for the extremal triangulations and quadrangulations based on
computational evidence. If denotes the arithmetic mean
of the distances from to all other vertices of , then the remoteness of
is defined as the largest value of over all vertices
of . We give sharp upper bounds on the remoteness of simple
triangulations and quadrangulations of given order and connectivity
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