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    Merging Cellular Automata for Simulating Surface Effects

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    International audienceThis paper describes a model of three-dimensional cellular automata allowing to simulate diļ¬€erent phenomena in the ļ¬elds of com- puter graphics and image processing, and to combine them together in order to produce complex eļ¬€ects such as automatic multitexturing, sur- face imperfections, or biological retina multi-layer cellular behaviours. Our cellular automaton model is deļ¬ned as a network of connected cells arranged in a natural and dynamic way, which aļ¬€ords multi-behavior ca- pabilities. Based on cheap and widespread computing systems, real-time performance can be reached for simulations involving up to a hundred thousand cells. Our approach eļ¬ƒciency is illustrated through a set of CA related to computer graphics ā€“e.g. erosion, sedimentation, or vegetal growing processesā€“ and image analysis ā€“e.g. pipeline retina simulation
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