9 research outputs found

    Generalizing locomotion style to new animals with inverse optimal regression

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    Training Physics-based Controllers for Articulated Characters with Deep Reinforcement Learning

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    In this thesis, two different applications are discussed for using machine learning techniques to train coordinated motion controllers in arbitrary characters in absence of motion capture data. The methods highlight the resourcefulness of physical simulations to generate synthetic and generic motion data that can be used to learn various targeted skills. First, we present an unsupervised method for learning loco-motion skills in virtual characters from a low dimensional latent space which captures the coordination between multiple joints. We use a technique called motor babble, wherein a character interacts with its environment by actuating its joints through uncoordinated, low-level (motor) excitation, resulting in a corpus of motion data from which a manifold latent space can be extracted. Using reinforcement learning, we then train the character to learn locomotion (such as walking or running) in the low-dimensional latent space instead of the full-dimensional joint action space. The thesis also presents an end-to-end automated framework for training physics-based characters to rhythmically dance to user-input songs. A generative adversarial network (GAN) architecture is proposed that learns to generate physically stable dance moves through repeated interactions with the environment. These moves are then used to construct a dance network that can be used for choreography. Using DRL, the character is then trained to perform these moves, without losing balance and rhythm, in the presence of physical forces such as gravity and friction

    High-DOF Motion Planning in Dynamic Environments using Trajectory Optimization

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    Motion planning is an important problem in robotics, computer-aided design, and simulated environments. Recently, robots with a high number of controllable joints are increasingly used for different applications, including in dynamic environments with humans and other moving objects. In this thesis, we address three main challenges related to motion planning algorithms for high-DOF robots in dynamic environments: 1) how to compute a feasible and constrained motion trajectory in dynamic environments; 2) how to improve the performance of realtime computations for high-DOF robots; 3) how to model the uncertainty in the environment representation and the motion of the obstacles. We present a novel optimization-based algorithm for motion planning in dynamic environments. We model various constraints corresponding to smoothness, as well as kinematics and dynamics bounds, as a cost function, and perform stochastic trajectory optimization to compute feasible high-dimensional trajectories. In order to handle arbitrary dynamic obstacles, we use a replanning framework that interleaves planning with execution. We also parallelize our approach on multiple CPU or GPU cores to improve the performance and perform realtime computations. In order to deal with the uncertainty of dynamic environments, we present an efficient probabilistic collision detection algorithm that takes into account noisy sensor data. We predict the future obstacle motion as Gaussian distributions, and compute the bounded collision probability between a high-DOF robot and obstacles. We highlight the performance of our algorithms in simulated environments as well as with a 7-DOF Fetch arm.Doctor of Philosoph
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