5 research outputs found

    Static methods for object reconstruction overview: for medical diagnosis

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    This article presents the overview of static methods exploited for object reconstruction from point cloud or the special case which are the sets of parallel contours gathered from the medical scanners. It includes a brief description of each method and a comparison of their performance in respect to the achieved object appearance, an impact of noisy data, possible types of object reconstruction and time consumption. The aim of this comparison is to find which of the presented methods are promising for object reconstruction needed for medical diagnosis

    Static methods for object reconstruction overview: for medical diagnosis

    Get PDF
    This article presents the overview of static methods exploited for object reconstruction from point cloud or the special case which are the sets of parallel contours gathered from the medical scanners. It includes a brief description of each method and a comparison of their performance in respect to the achieved object appearance, an impact of noisy data, possible types of object reconstruction and time consumption. The aim of this comparison is to find which of the presented methods are promising for object reconstruction needed for medical diagnosis

    Accurate geometry reconstruction of vascular structures using implicit splines

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    3-D visualization of blood vessel from standard medical datasets (e.g. CT or MRI) play an important role in many clinical situations, including the diagnosis of vessel stenosis, virtual angioscopy, vascular surgery planning and computer aided vascular surgery. However, unlike other human organs, the vasculature system is a very complex network of vessel, which makes it a very challenging task to perform its 3-D visualization. Conventional techniques of medical volume data visualization are in general not well-suited for the above-mentioned tasks. This problem can be solved by reconstructing vascular geometry. Although various methods have been proposed for reconstructing vascular structures, most of these approaches are model-based, and are usually too ideal to correctly represent the actual variation presented by the cross-sections of a vascular structure. In addition, the underlying shape is usually expressed as polygonal meshes or in parametric forms, which is very inconvenient for implementing ramification of branching. As a result, the reconstructed geometries are not suitable for computer aided diagnosis and computer guided minimally invasive vascular surgery. In this research, we develop a set of techniques associated with the geometry reconstruction of vasculatures, including segmentation, modelling, reconstruction, exploration and rendering of vascular structures. The reconstructed geometry can not only help to greatly enhance the visual quality of 3-D vascular structures, but also provide an actual geometric representation of vasculatures, which can provide various benefits. The key findings of this research are as follows: 1. A localized hybrid level-set method of segmentation has been developed to extract the vascular structures from 3-D medical datasets. 2. A skeleton-based implicit modelling technique has been proposed and applied to the reconstruction of vasculatures, which can achieve an accurate geometric reconstruction of the vascular structures as implicit surfaces in an analytical form. 3. An accelerating technique using modern GPU (Graphics Processing Unit) is devised and applied to rendering the implicitly represented vasculatures. 4. The implicitly modelled vasculature is investigated for the application of virtual angioscopy

    Interactive freeform editing techniques for large-scale, multiresolution level set models

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    Level set methods provide a volumetric implicit surface representation with automatic smooth blending properties and no self-intersections. They can handle arbitrary topology changes easily, and the volumetric implicit representation does not require the surface to be re-adjusted after extreme deformations. Even though they have found some use in movie productions and some medical applications, level set models are not highly utilized in either special effects industry or medical science. Lack of interactive modeling tools makes working with level set models difficult for people in these application areas.This dissertation describes techniques and algorithms for interactive freeform editing of large-scale, multiresolution level set models. Algorithms are developed to map intuitive user interactions into level set speed functions producing specific, desired surface movements. Data structures for efficient representation of very high resolution volume datasets and associated algorithms for rapid access and processing of the information within the data structures are explained. A hierarchical, multiresolution representation of level set models that allows for rapid decomposition and reconstruction of the complete full-resolution model is created for an editing framework that allows level-of-detail editing. We have developed a framework that identifies surface details prior to editing and introduces them back afterwards. Combining these two features provides a detail-preserving level set editing capability that may be used for multi-resolution modeling and texture transfer. Given the complex data structures that are required to represent large-scale, multiresolution level set models and the compute-intensive numerical methods to evaluate them, optimization techniques and algorithms have been developed to evaluate and display the dynamic isosurface embedded in the volumetric data.Ph.D., Computer Science -- Drexel University, 201

    Generalized Sweep Templates for Implicit Modeling

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    A technique is presented for generating implicit sweep objects that support direct specification and manipulation of the surface with no topological limitations on the 2D sweep template. The novelty of this method is that the underlying scalar field has global properties which are desirable for interactive implicit solid modeling, allowing multiple sweep objects to be composed. A simple method for converting distance fields to bounded fields is described, allowing implicit sweep templates to be generated from any set of closed 2D contours (including "holes"). To avoid blending issues arising from gradient discontinuities, a general distance field approximation technique is presented which preserves sharp creases on the contour but is otherwise C smooth. Flat endcaps are introduced into the 3D sweep formulation, which is implemented in the context of an interactive hierarchical implicit volume modeling tool
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