17,796 research outputs found

    The Inherent Goodness of Gardens and their Stewards

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    Asian Modernity: Cricket in Princely States – Case Example of Dhruve Pandove Cricket Stadium cum Gymkhana Club Patiala, Punjab

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    The paper bringing about the certain changes, which were implies in Asian countries during the 18th century, when most part of these countries comes under British impact. Considering India only, the changes were not focusing only on the architectural style, but it was the entire process to structure the society in a better way. Britishers, by nature were very fond of recreation, entertainment, luxury in their life. Sports was one of the medium of their entertainment through which they interact among high societies. When cricket was introduced in India by Britishers, it was become most popular game among all the states. Maharajas of princely states were always try to copy the British life style, so they adopted cricket also with full obsession. Maharajas of Patiala, princely state Punjab along with their royal families, were in passionate lead to support Cricket as major sport (Majumdar, B. 2008). They had taken cricket to utmost priority and formed their own cricket grounds in Chail and Patiala. Maharaja Rajinder Singh, constructed a cricket ground and pavilion in 1890 in Patiala named as ‘Dhruve Pandove Stadium’ from where he initiated the cricket patronage (Sarkar, A. 2016). The pavilion is constructed in colonial style, which has given India a number of leading crickets, is still intact in good and working condition. Search Keywords for This Page Patiyala royal maharaja stadium, Maharaja patiala family tree, Chail stadium, Maharaja bhupinder singh book, State where eden garden cricket ground is located, Highest cricket ground above sea level in india, Maharaja rajinder singh, Maharaja yadavindra singh stadium, Chail cricket stadium, Rajinder singh crickete

    Virtual gardening: Identifying problems and potential directions for 'ecological awareness' through soil management and plant recognition gaming

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    Games are increasingly proven to be effective learning tools through a multitude of methodologies and approaches and this is no different for issues relating to the environment and the place of humans within it. We collaborated with the Eden Project to create a mobile game addressing some concerns on the ecological awareness of visitors that they raised with us: a mobile garden management game with a plant recognition technology. Such a project proved a valuable opportunity to understand how a game for smart devices might promote short-term ecological awareness for a general audience. Using a research creation methodology, we analyse, document and run a limited empirical study through user experience testing on players to investigate if the game had an effect on their ecological awareness

    Even in Arcadia: a situationist game about representations of nature

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    Golf as a Spiritual Exercise

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    Dominica and Tahiti: Tropical islands compared

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    Leisure Visits 2008

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