794 research outputs found

    CSMA Local Area Networking under Dynamic Altruism

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    In this paper, we consider medium access control of local area networks (LANs) under limited-information conditions as befits a distributed system. Rather than assuming "by rule" conformance to a protocol designed to regulate packet-flow rates (e.g., CSMA windowing), we begin with a non-cooperative game framework and build a dynamic altruism term into the net utility. The effects of altruism are analyzed at Nash equilibrium for both the ALOHA and CSMA frameworks in the quasistationary (fictitious play) regime. We consider either power or throughput based costs of networking, and the cases of identical or heterogeneous (independent) users/players. In a numerical study we consider diverse players, and we see that the effects of altruism for similar players can be beneficial in the presence of significant congestion, but excessive altruism may lead to underuse of the channel when demand is low

    Dynamic Multi-Arm Bandit Game Based Multi-Agents Spectrum Sharing Strategy Design

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    For a wireless avionics communication system, a Multi-arm bandit game is mathematically formulated, which includes channel states, strategies, and rewards. The simple case includes only two agents sharing the spectrum which is fully studied in terms of maximizing the cumulative reward over a finite time horizon. An Upper Confidence Bound (UCB) algorithm is used to achieve the optimal solutions for the stochastic Multi-Arm Bandit (MAB) problem. Also, the MAB problem can also be solved from the Markov game framework perspective. Meanwhile, Thompson Sampling (TS) is also used as benchmark to evaluate the proposed approach performance. Numerical results are also provided regarding minimizing the expectation of the regret and choosing the best parameter for the upper confidence bound

    Distributed Algorithms for Learning and Cognitive Medium Access with Logarithmic Regret

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    The problem of distributed learning and channel access is considered in a cognitive network with multiple secondary users. The availability statistics of the channels are initially unknown to the secondary users and are estimated using sensing decisions. There is no explicit information exchange or prior agreement among the secondary users. We propose policies for distributed learning and access which achieve order-optimal cognitive system throughput (number of successful secondary transmissions) under self play, i.e., when implemented at all the secondary users. Equivalently, our policies minimize the regret in distributed learning and access. We first consider the scenario when the number of secondary users is known to the policy, and prove that the total regret is logarithmic in the number of transmission slots. Our distributed learning and access policy achieves order-optimal regret by comparing to an asymptotic lower bound for regret under any uniformly-good learning and access policy. We then consider the case when the number of secondary users is fixed but unknown, and is estimated through feedback. We propose a policy in this scenario whose asymptotic sum regret which grows slightly faster than logarithmic in the number of transmission slots.Comment: Submitted to IEEE JSAC on Advances in Cognitive Radio Networking and Communications, Dec. 2009, Revised May 201
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