15,547 research outputs found

    Spartan Daily, September 9, 1981

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    Volume 77, Issue 6https://scholarworks.sjsu.edu/spartandaily/6781/thumbnail.jp

    Game Based Learning for Safety and Security Education

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    Safety and security education are important part of technology related education, because of recent number of increase in safety and security related incidents. Game based learning is an emerging and rapidly advancing forms of computer-assisted instruction. Game based learning for safety and security education enables students to learn concepts and skills without the risk of physical injury and security breach. In this paper, a pedestal grinder safety game and physical security game have been developed using industrial standard modeling and game development software. The average score of the knowledge test of grinder safety game was 82%, which is higher than traditional lecture only instruction method. In addition, the survey of physical security game shows 84% average satisfaction ratio from high school students who played the game during the summer camp. The results of these studies indicated that game based learning method can enhance students' learning without potential harm to the students

    Spartan Daily November 22, 2011

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    Volume 137, Issue 46https://scholarworks.sjsu.edu/spartandaily/1100/thumbnail.jp

    Gamified Digital Forensics Course Modules for Undergraduates

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    Cyber security and forensics are among the most critical areas of national importance with a rising demand for knowledgeable professionals. In response to the increasing need for advanced studies in forensics, we propose game-based modules using the game-based learning approach that enable first-year students to learn basic digital forensics concepts without pre-requisite knowledge. This paper focuses on the design and development of an interactive game framework and the educational digital forensics modules that will be plugged into the game framework in a real computing environment. In contrast to the traditional teaching approaches, this modular approach will use game-based learning and visualization techniques to engage students to learn abstract concepts and to explore forensics investigation technologies and procedures through interactive games. The general design of the game framework can be replicated and adapted by other science education programs

    Spartan Daily, February 8, 1980

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    Volume 74, Issue 8https://scholarworks.sjsu.edu/spartandaily/6575/thumbnail.jp

    State College Times, November 28, 1933

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    Volume 22, Issue 39https://scholarworks.sjsu.edu/spartan_daily_1933/1119/thumbnail.jp

    State College Times, November 28, 1933

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    Volume 22, Issue 39https://scholarworks.sjsu.edu/spartandaily/12933/thumbnail.jp

    Gamifying Cybersecurity Course Content for Entry Level Students

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    The growing shortage of skilled professionals in cybersecurity and forensics has increased global demand for information systems professionals. In an effort to identify and attract more students to cybersecurity and forensics programs, the authors developed a game engine along with a GUI-based game creator to generate a sequence of entertaining, engaging, and educational games, suitable for forensics and cybersecurity courses. This multi-partner project is funded in part by the National Science Foundation under Award DUE-1400567. This paper introduces the design and development of a browser-based educational game framework using game-based learning approach. Several digital forensic games will be introduced to demonstrate how students will conduct forensic investigation by following narrative and storylines of the game via interactive dialogs and using real tools and technologies. The GUI-based game creator allows educators to create and develop new educational games in any subject field by only focusing on game content
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