21 research outputs found

    Game Semantics for Interface Middleweight Java

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    Layered and Object-Based Game Semantics *

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    International audienceLarge-scale software verification relies critically on the use of compositional languages, semantic models, specifications, and verification techniques. Recent work on certified abstraction layers synthesizes game semantics, the refinement calculus, and algebraic effects to enable the composition of heterogeneous components into larger certified systems. However, in existing models of certified abstraction layers, compositionality is restricted by the lack of encapsulation of state. In this paper, we present a novel game model for certified abstraction layers where the semantics of layer interfaces and implementations are defined solely based on their observable behaviors. Our key idea is to leverage Reddy's pioneer work on modeling the semantics of imperative languages not as functions on global states but as objects with their observable behaviors. We show that a layer interface can be modeled as an object type (i.e., a layer signature) plus an object strategy. A layer implementation is then essentially a regular map, in the sense of Reddy, from an object with the underlay signature to that with the overlay signature. A layer implementation is certified when its composition with the underlay object strategy implements the overlay object strategy. We also describe an extension that allows for non-determinism in layer interfaces. After formulating layer implementations as regular maps between object spaces, we move to concurrency and design a notion of concurrent object space, where sequential traces may be identified modulo permutation of independent operations. We show how to express protected shared object concurrency, and a ticket lock implementation, in a simple model based on regular maps between concurrent object spaces

    Game semantics for interface middleweight Java

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    We consider an object calculus in which open terms interact with the environment through interfaces. The calculus is intended to capture the essence of contextual interactions of Middleweight Java code. Using game semantics, we provide fully abstract models for the induced notions of contextual approximation and equivalence. These are the first denotational models of this kind

    Game Semantics for Interface Middleweight Java

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    We consider an object calculus in which open terms interact with the environment through interfaces. The calculus is intended to capture the essence of contextual interactions of Middleweight Java code. Using game semantics, we provide fully abstract models for the induced notions of contextual approximation and equivalence. These are the first denotational models of this kind

    Nominal Models of Linear Logic

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    PhD thesisMore than 30 years after the discovery of linear logic, a simple fully-complete model has still not been established. As of today, models of logics with type variables rely on di-natural transformations, with the intuition that a proof should behave uniformly at variable types. Consequently, the interpretations of the proofs are not concrete. The main goal of this thesis was to shift from a 2-categorical setting to a first-order category. We model each literal by a pool of resources of a certain type, that we encode thanks to sorted names. Based on this, we revisit a range of categorical constructions, leading to nominal relational models of linear logic. As these fail to prove fully-complete, we revisit the fully-complete game-model of linear logic established by Melliès. We give a nominal account of concurrent game semantics, with an emphasis on names as resources. Based on them, we present fully complete models of multiplicative additive tensorial, and then linear logics. This model extends the previous result by adding atomic variables, although names do not play a crucial role in this result. On the other hand, it provides a nominal structure that allows for a nominal relationship between the Böhm trees of the linear lambda-terms and the plays of the strategies. However, this full-completeness result for linear logic rests on a quotient. Therefore, in the final chapter, we revisit the concurrent operators model which was first developed by Abramsky and Melliès. In our new model, the axiomatic structure is encoded through nominal techniques and strengthened in such a way that full completeness still holds for MLL. Our model does not depend on any 2-categorical argument or quotient. Furthermore, we show that once enriched with a hypercoherent structure, we get a static fully complete model of MALL

    A Holmes and Doyle Bibliography, Volume 9: All Formats—Combined Alphabetical Listing

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    This bibliography is a work in progress. It attempts to update Ronald B. De Waal’s comprehensive bibliography, The Universal Sherlock Holmes, but does not claim to be exhaustive in content. New works are continually discovered and added to this bibliography. Readers and researchers are invited to suggest additional content. This volume contains all listings in all formats, arranged alphabetically by author or main entry. In other words, it combines the listings from Volume 1 (Monograph and Serial Titles), Volume 3 (Periodical Articles), and Volume 7 (Audio/Visual Materials) into a comprehensive bibliography. (There may be additional materials included in this list, e.g. duplicate items and items not yet fully edited.) As in the other volumes, coverage of this material begins around 1994, the final year covered by De Waal's bibliography, but may not yet be totally up-to-date (given the ongoing nature of this bibliography). It is hoped that other titles will be added at a later date. At present, this bibliography includes 12,594 items

    A Holmes and Doyle Bibliography, Volume 5: Periodical Articles--Secondary References, Alphabetical Listing

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    This bibliography is a work in progress. It attempts to update Ronald B. De Waal’s comprehensive bibliography, The Universal Sherlock Holmes, but does not claim to be exhaustive in content. New works are continually discovered and added to this bibliography. Readers and researchers are invited to suggest additional content. Volume 5 includes "passing" or "secondary" references, i.e. those entries that are passing in nature or contain very brief information or content

    A Holmes and Doyle Bibliography, Volume 6: Periodical Articles, Subject Listing, By De Waal Category

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    This bibliography is a work in progress. It attempts to update Ronald B. De Waal’s comprehensive bibliography, The Universal Sherlock Holmes, but does not claim to be exhaustive in content. New works are continually discovered and added to this bibliography. Readers and researchers are invited to suggest additional content. Volume 6 presents the periodical literature arranged by subject categories (as originally devised for the De Waal bibliography and slightly modified here)

    Game semantics for interface middleweight Java.

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