4,390 research outputs found

    Perfect Prediction in Minkowski Spacetime: Perfectly Transparent Equilibrium for Dynamic Games with Imperfect Information

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    The assumptions of necessary rationality and necessary knowledge of strategies, also known as perfect prediction, lead to at most one surviving outcome, immune to the knowledge that the players have of them. Solutions concepts implementing this approach have been defined on both dynamic games with perfect information and no ties, the Perfect Prediction Equilibrium, and strategic games with no ties, the Perfectly Transparent Equilibrium. In this paper, we generalize the Perfectly Transparent Equilibrium to games in extensive form with imperfect information and no ties. Both the Perfect Prediction Equilibrium and the Perfectly Transparent Equilibrium for strategic games become special cases of this generalized equilibrium concept. The generalized equilibrium, if there are no ties in the payoffs, is at most unique, and is Pareto-optimal. We also contribute a special-relativistic interpretation of a subclass of the games in extensive form with imperfect information as a directed acyclic graph of decisions made by any number of agents, each decision being located at a specific position in Minkowski spacetime, and the information sets and game structure being derived from the causal structure. Strategic games correspond to a setup with only spacelike-separated decisions, and dynamic games to one with only timelike-separated decisions. The generalized Perfectly Transparent Equilibrium thus characterizes the outcome and payoffs reached in a general setup where decisions can be located in any generic positions in Minkowski spacetime, under necessary rationality and necessary knowledge of strategies. We also argue that this provides a directly usable mathematical framework for the design of extension theories of quantum physics with a weakened free choice assumption.Comment: 25 pages, updated technical repor

    Translucent Players: Explaining Cooperative Behavior in Social Dilemmas

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    In the last few decades, numerous experiments have shown that humans do not always behave so as to maximize their material payoff. Cooperative behavior when non-cooperation is a dominant strategy (with respect to the material payoffs) is particularly puzzling. Here we propose a novel approach to explain cooperation, assuming what Halpern and Pass (2013) call "translucent players". Typically, players are assumed to be "opaque", in the sense that a deviation by one player does not affect the strategies used by other players. But a player may believe that if he switches from one strategy to another, the fact that he chooses to switch may be visible to the other players. For example, if he chooses to defect in Prisoner's Dilemma, the other player may sense his guilt. We show that by assuming translucent players, we can recover many of the regularities observed in human behavior in well-studied games such as Prisoner's Dilemma, Traveler's Dilemma, Bertrand Competition, and the Public Goods game

    Translucent Players: Explaining Cooperative Behavior in Social Dilemmas

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    In the last few decades, numerous experiments have shown that humans do not always behave so as to maximize their material payoff. Cooperative behavior when non-cooperation is a dominant strategy (with respect to the material payoffs) is particularly puzzling. Here we propose a novel approach to explain cooperation, assuming what Halpern and Pass (2013) call "translucent players". Typically, players are assumed to be "opaque", in the sense that a deviation by one player does not affect the strategies used by other players. But a player may believe that if he switches from one strategy to another, the fact that he chooses to switch may be visible to the other players. For example, if he chooses to defect in Prisoner's Dilemma, the other player may sense his guilt. We show that by assuming translucent players, we can recover many of the regularities observed in human behavior in well-studied games such as Prisoner's Dilemma, Traveler's Dilemma, Bertrand Competition, and the Public Goods game

    The emergence of hyper-altruistic behaviour in conflictual situations

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    Situations where people have to decide between hurting themselves or another person are at the core of many individual and global conflicts. Yet little is known about how people behave when facing these situations in the lab. Here we report a large experiment in which participants could either take xx dollars from another anonymous participant or give yy dollars to the same participant. Depending on the treatments, participants could also exit the game without making any decision, but paying a cost. Across different protocols and parameter specifications, we provide evidence of three regularities: (i) when exiting is allowed and costless, subjects tend to exit the game; (ii) females are more likely than males to exit the game, but only when the cost is small; (iii) when exiting is not allowed, altruistic actions are more common than predicted by the dominant economic models. In particular, against the predictions of every dominant economic model, about one sixth of the subjects show hyper-altruistic tendencies, that is, they prefer giving yy rather than taking x>yx>y. In doing so, our findings shed light on human decision-making in conflictual situations and suggest that economic models should be revised in order to take into account hyper-altruistic behaviour

    Group size effect on cooperation in one-shot social dilemmas II. Curvilinear effect

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    In a world in which many pressing global issues require large scale cooperation, understanding the group size effect on cooperative behavior is a topic of central importance. Yet, the nature of this effect remains largely unknown, with lab experiments insisting that it is either positive or negative or null, and field experiments suggesting that it is instead curvilinear. Here we shed light on this apparent contradiction by considering a novel class of public goods games inspired to the realistic scenario in which the natural output limits of the public good imply that the benefit of cooperation increases fast for early contributions and then decelerates. We report on a large lab experiment providing evidence that, in this case, group size has a curvilinear effect on cooperation, according to which intermediate-size groups cooperate more than smaller groups and more than larger groups. In doing so, our findings help fill the gap between lab experiments and field experiments and suggest concrete ways to promote large scale cooperation among people.Comment: Forthcoming in PLoS ON
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