162 research outputs found

    On a Generic Security Game Model

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    To protect the systems exposed to the Internet against attacks, a security system with the capability to engage with the attacker is needed. There have been attempts to model the engagement/interactions between users, both benign and malicious, and network administrators as games. Building on such works, we present a game model which is generic enough to capture various modes of such interactions. The model facilitates stochastic games with imperfect information. The information is imperfect due to erroneous sensors leading to incorrect perception of the current state by the players. To model this error in perception distributed over other multiple states, we use Euclidean distances between the outputs of the sensors. We build a 5-state game to represent the interaction of the administrator with the user. The states correspond to 1) the user being out of the system in the Internet, and after logging in to the system; 2) having low privileges; 3) having high privileges; 4) when he successfully attacks and 5) gets trapped in a honeypot by the administrator. Each state has its own action set. We present the game with a distinct perceived action set corresponding to each distinct information set of these states. The model facilitates stochastic games with imperfect information. The imperfect information is due to erroneous sensors leading to incorrect perception of the current state by the players. To model this error in perception distributed over the states, we use Euclidean distances between outputs of the sensors. A numerical simulation of an example game is presented to show the evaluation of rewards to the players and the preferred strategies. We also present the conditions for formulating the strategies when dealing with more than one attacker and making collaborations.Comment: 31 page

    Strategic Learning for Active, Adaptive, and Autonomous Cyber Defense

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    The increasing instances of advanced attacks call for a new defense paradigm that is active, autonomous, and adaptive, named as the \texttt{`3A'} defense paradigm. This chapter introduces three defense schemes that actively interact with attackers to increase the attack cost and gather threat information, i.e., defensive deception for detection and counter-deception, feedback-driven Moving Target Defense (MTD), and adaptive honeypot engagement. Due to the cyber deception, external noise, and the absent knowledge of the other players' behaviors and goals, these schemes possess three progressive levels of information restrictions, i.e., from the parameter uncertainty, the payoff uncertainty, to the environmental uncertainty. To estimate the unknown and reduce uncertainty, we adopt three different strategic learning schemes that fit the associated information restrictions. All three learning schemes share the same feedback structure of sensation, estimation, and actions so that the most rewarding policies get reinforced and converge to the optimal ones in autonomous and adaptive fashions. This work aims to shed lights on proactive defense strategies, lay a solid foundation for strategic learning under incomplete information, and quantify the tradeoff between the security and costs.Comment: arXiv admin note: text overlap with arXiv:1906.1218

    Concealing Cyber-Decoys using Two-Sided Feature Deception Games

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    An increasingly important tool for securing computer networks is the use of deceptive decoy objects (e.g., fake hosts, accounts, or files) to detect, confuse, and distract attackers. One of the well-known challenges in using decoys is that it can be difficult to design effective decoys that are hard to distinguish from real objects, especially against sophisticated attackers who may be aware of the use of decoys. A key issue is that both real and decoy objects may have observable features that may give the attacker the ability to distinguish one from the other. However, a defender deploying decoys may be able to modify some features of either the real or decoy objects (at some cost) making the decoys more effective. We present a game-theoretic model of two-sided deception that models this scenario. We present an empirical analysis of this model to show strategies for effectively concealing decoys, as well as some limitations of decoys for cyber security

    Three Decades of Deception Techniques in Active Cyber Defense -- Retrospect and Outlook

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    Deception techniques have been widely seen as a game changer in cyber defense. In this paper, we review representative techniques in honeypots, honeytokens, and moving target defense, spanning from the late 1980s to the year 2021. Techniques from these three domains complement with each other and may be leveraged to build a holistic deception based defense. However, to the best of our knowledge, there has not been a work that provides a systematic retrospect of these three domains all together and investigates their integrated usage for orchestrated deceptions. Our paper aims to fill this gap. By utilizing a tailored cyber kill chain model which can reflect the current threat landscape and a four-layer deception stack, a two-dimensional taxonomy is developed, based on which the deception techniques are classified. The taxonomy literally answers which phases of a cyber attack campaign the techniques can disrupt and which layers of the deception stack they belong to. Cyber defenders may use the taxonomy as a reference to design an organized and comprehensive deception plan, or to prioritize deception efforts for a budget conscious solution. We also discuss two important points for achieving active and resilient cyber defense, namely deception in depth and deception lifecycle, where several notable proposals are illustrated. Finally, some outlooks on future research directions are presented, including dynamic integration of different deception techniques, quantified deception effects and deception operation cost, hardware-supported deception techniques, as well as techniques developed based on better understanding of the human element.Comment: 19 page

    HoneyCar: a framework to configure honeypot vulnerabilities on the internet of vehicles

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    The Internet of Vehicles (IoV), whereby interconnected vehicles that communicate with each other and with road infrastructure on a common network, has promising socio-economic benefits but also poses new cyber-physical threats. To protect these entities and learn about adversaries, data on attackers can be realistically gathered using decoy systems like honeypots. Admittedly, honeypots introduces a trade-off between the level of honeypot-attacker interactions and incurred overheads and costs for implementing and monitoring these systems. Deception through honeypots can be achieved by strategically configuring the honeypots to represent components of the IoV to engage attackers and collect cyber threat intelligence. Here, we present HoneyCar, a novel decision support framework for honeypot deception in IoV. HoneyCar benefits from the repository of known vulnerabilities of the autonomous and connected vehicles found in the Common Vulnerabilities and Exposure (CVE) database to compute optimal honeypot configuration strategies. The adversarial interaction is modelled as a repeated imperfect-information zero-sum game where the IoV network administrator strategically chooses a set of vulnerabilities to offer in a honeypot and a strategic attacker chooses a vulnerability to exploit under uncertainty. Our investigation examines two different versions of the game, with and without the re-configuration cost, to empower the network administrator to determine optimal honeypot investment strategies given a budget. We show the feasibility of this approach in a case study that consists of the vulnerabilities in autonomous and connected vehicles gathered from the CVE database and data extracted from the Common Vulnerability Scoring System (CVSS)

    A Survey of Network Requirements for Enabling Effective Cyber Deception

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    In the evolving landscape of cybersecurity, the utilization of cyber deception has gained prominence as a proactive defense strategy against sophisticated attacks. This paper presents a comprehensive survey that investigates the crucial network requirements essential for the successful implementation of effective cyber deception techniques. With a focus on diverse network architectures and topologies, we delve into the intricate relationship between network characteristics and the deployment of deception mechanisms. This survey provides an in-depth analysis of prevailing cyber deception frameworks, highlighting their strengths and limitations in meeting the requirements for optimal efficacy. By synthesizing insights from both theoretical and practical perspectives, we contribute to a comprehensive understanding of the network prerequisites crucial for enabling robust and adaptable cyber deception strategies
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