90,318 research outputs found
Calculus of Bargaining Solution on Boolean Tables
This article reports not only theoretical solution of bargaining problem as used by game theoreticians but also an adequate calculus. By adequate calculus we understand an algorithm that can lead us to the result within reasonable timetable using either the computing power of nowadays computers or widely accepted classical Hamiltonian method of function maximization with constraints. Our motive is quite difficult to meet but we hope to move in this direction in order to close the gap at least for one nontrivial situation on Boolean Tables.game, bargaining, algorithm
Chronotypology:a comparative method for analyzing game time
This article presents a methodology called âchronotypologyâ which aims to facilitate literary studies approaches to video games by conceptualizing game temporality. The method develops a comparative approach to how video games structure temporal experience, yielding an efficient set of termsââdiachrony,â âsynchrony,â and âunstable signifierââthrough which to analyze gamingâs âheterochroniaâ or temporal complexity. This method also yields an approach to the contentious topic of video game narrative which may particularly recommend it to literary scholars with an interest in the form. Along with some examples from conventional games, a close reading of the âreality-inspiredâ game Bury Me, My Love will serve to demonstrate the use of a chronotypological approach
Prediction and Situational Option Generation in Soccer
Paul Ward, Michigan Technological University
Naturalistic models of decision making, such as the Recognition-
Primed Decision (RPD) model (e.g., Klein, Calderwood, &
Clinton-Cirocco, 1986; Klein, 1997), suggest that as individuals
become more experienced within a domain they automatically
recognize situational patterns as familiar which, in turn, activates
an associated situational response. Typically, this results in a
workable course of action being generated first, and subsequent
options generated only if the initial option proves ineffective
The Kinetic Basis of Morphogenesis
It has been shown recently (Shalygo, 2014) that stationary and dynamic
patterns can arise in the proposed one-component model of the analog
(continuous state) kinetic automaton, or kinon for short, defined as a
reflexive dynamical system with active transport. This paper presents
extensions of the model, which increase further its complexity and tunability,
and shows that the extended kinon model can produce spatio-temporal patterns
pertaining not only to pattern formation but also to morphogenesis in real
physical and biological systems. The possible applicability of the model to
morphogenetic engineering and swarm robotics is also discussed.Comment: 8 pages. Submitted to the 13th European Conference on Artificial Life
(ECAL-2015) on March 10, 2015. Accepted on April 28, 201
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