90,318 research outputs found

    Calculus of Bargaining Solution on Boolean Tables

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    This article reports not only theoretical solution of bargaining problem as used by game theoreticians but also an adequate calculus. By adequate calculus we understand an algorithm that can lead us to the result within reasonable timetable using either the computing power of nowadays computers or widely accepted classical Hamiltonian method of function maximization with constraints. Our motive is quite difficult to meet but we hope to move in this direction in order to close the gap at least for one nontrivial situation on Boolean Tables.game, bargaining, algorithm

    Chronotypology:a comparative method for analyzing game time

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    This article presents a methodology called “chronotypology” which aims to facilitate literary studies approaches to video games by conceptualizing game temporality. The method develops a comparative approach to how video games structure temporal experience, yielding an efficient set of terms—“diachrony,” “synchrony,” and “unstable signifier”—through which to analyze gaming’s “heterochronia” or temporal complexity. This method also yields an approach to the contentious topic of video game narrative which may particularly recommend it to literary scholars with an interest in the form. Along with some examples from conventional games, a close reading of the “reality-inspired” game Bury Me, My Love will serve to demonstrate the use of a chronotypological approach

    Prediction and Situational Option Generation in Soccer

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    Paul Ward, Michigan Technological University Naturalistic models of decision making, such as the Recognition- Primed Decision (RPD) model (e.g., Klein, Calderwood, & Clinton-Cirocco, 1986; Klein, 1997), suggest that as individuals become more experienced within a domain they automatically recognize situational patterns as familiar which, in turn, activates an associated situational response. Typically, this results in a workable course of action being generated first, and subsequent options generated only if the initial option proves ineffective

    Annotated Bibliography: Anticipation

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    The Kinetic Basis of Morphogenesis

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    It has been shown recently (Shalygo, 2014) that stationary and dynamic patterns can arise in the proposed one-component model of the analog (continuous state) kinetic automaton, or kinon for short, defined as a reflexive dynamical system with active transport. This paper presents extensions of the model, which increase further its complexity and tunability, and shows that the extended kinon model can produce spatio-temporal patterns pertaining not only to pattern formation but also to morphogenesis in real physical and biological systems. The possible applicability of the model to morphogenetic engineering and swarm robotics is also discussed.Comment: 8 pages. Submitted to the 13th European Conference on Artificial Life (ECAL-2015) on March 10, 2015. Accepted on April 28, 201
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