3 research outputs found

    Interactive Design and Optics-Based Visualization of Arbitrary Non-Euclidean Kaleidoscopic Orbifolds

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    Orbifolds are a modern mathematical concept that arises in the research of hyperbolic geometry with applications in computer graphics and visualization. In this paper, we make use of rooms with mirrors as the visual metaphor for orbifolds. Given any arbitrary two-dimensional kaleidoscopic orbifold, we provide an algorithm to construct a Euclidean, spherical, or hyperbolic polygon to match the orbifold. This polygon is then used to create a room for which the polygon serves as the floor and the ceiling. With our system that implements M\"obius transformations, the user can interactively edit the scene and see the reflections of the edited objects. To correctly visualize non-Euclidean orbifolds, we adapt the rendering algorithms to account for the geodesics in these spaces, which light rays follow. Our interactive orbifold design system allows the user to create arbitrary two-dimensional kaleidoscopic orbifolds. In addition, our mirror-based orbifold visualization approach has the potential of helping our users gain insight on the orbifold, including its orbifold notation as well as its universal cover, which can also be the spherical space and the hyperbolic space.Comment: IEEE VIS 202

    Toward Controllable and Robust Surface Reconstruction from Spatial Curves

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    Reconstructing surface from a set of spatial curves is a fundamental problem in computer graphics and computational geometry. It often arises in many applications across various disciplines, such as industrial prototyping, artistic design and biomedical imaging. While the problem has been widely studied for years, challenges remain for handling different type of curve inputs while satisfying various constraints. We study studied three related computational tasks in this thesis. First, we propose an algorithm for reconstructing multi-labeled material interfaces from cross-sectional curves that allows for explicit topology control. Second, we addressed the consistency restoration, a critical but overlooked problem in applying algorithms of surface reconstruction to real-world cross-sections data. Lastly, we propose the Variational Implicit Point Set Surface which allows us to robustly handle noisy, sparse and non-uniform inputs, such as samples from spatial curves

    Selecting Knots Locally for Curve Interpolation with Quadratic Precision

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    Lecture Notes in Computer Science vol. 6130 has title: Advances in geometric modeling and processing: 6th international conference, GMP 2010, Castro Urdiales, Spain, June 16-18, 2010: proceedingsThere are several prevailing methods for selecting knots for curve interpolation. A desirable criterion for knot selection is whether the knots can assist an interpolation scheme to achieve the reproduction of polynomial curves of certain degree if the data points to be interpolated are taken from such a curve. For example, if the data points are sampled from an underlying quadratic polynomial curve, one would wish to have the knots selected such that the resulting interpolation curve reproduces the underlying quadratic curve; and in this case the knot selection scheme is said to have quadratic precision. In this paper we propose a local method for determining knots with quadratic precision. This method improves on upon our previous method that entails the solution of a global equation to produce a knot sequence with quadratic precision. We show that this new knot selection scheme results in better interpolation error than other existing methods, including the chord-length method, the centripetal method and Foley’s method, which do not possess quadratic precision
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