1,027 research outputs found

    A Genetic Programming Approach to Designing Convolutional Neural Network Architectures

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    The convolutional neural network (CNN), which is one of the deep learning models, has seen much success in a variety of computer vision tasks. However, designing CNN architectures still requires expert knowledge and a lot of trial and error. In this paper, we attempt to automatically construct CNN architectures for an image classification task based on Cartesian genetic programming (CGP). In our method, we adopt highly functional modules, such as convolutional blocks and tensor concatenation, as the node functions in CGP. The CNN structure and connectivity represented by the CGP encoding method are optimized to maximize the validation accuracy. To evaluate the proposed method, we constructed a CNN architecture for the image classification task with the CIFAR-10 dataset. The experimental result shows that the proposed method can be used to automatically find the competitive CNN architecture compared with state-of-the-art models.Comment: This is the revised version of the GECCO 2017 paper. The code of our method is available at https://github.com/sg-nm/cgp-cn

    TensorFlow Enabled Genetic Programming

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    Genetic Programming, a kind of evolutionary computation and machine learning algorithm, is shown to benefit significantly from the application of vectorized data and the TensorFlow numerical computation library on both CPU and GPU architectures. The open source, Python Karoo GP is employed for a series of 190 tests across 6 platforms, with real-world datasets ranging from 18 to 5.5M data points. This body of tests demonstrates that datasets measured in tens and hundreds of data points see 2-15x improvement when moving from the scalar/SymPy configuration to the vector/TensorFlow configuration, with a single core performing on par or better than multiple CPU cores and GPUs. A dataset composed of 90,000 data points demonstrates a single vector/TensorFlow CPU core performing 875x better than 40 scalar/Sympy CPU cores. And a dataset containing 5.5M data points sees GPU configurations out-performing CPU configurations on average by 1.3x.Comment: 8 pages, 5 figures; presented at GECCO 2017, Berlin, German

    Discovering Evolutionary Stepping Stones through Behavior Domination

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    Behavior domination is proposed as a tool for understanding and harnessing the power of evolutionary systems to discover and exploit useful stepping stones. Novelty search has shown promise in overcoming deception by collecting diverse stepping stones, and several algorithms have been proposed that combine novelty with a more traditional fitness measure to refocus search and help novelty search scale to more complex domains. However, combinations of novelty and fitness do not necessarily preserve the stepping stone discovery that novelty search affords. In several existing methods, competition between solutions can lead to an unintended loss of diversity. Behavior domination defines a class of algorithms that avoid this problem, while inheriting theoretical guarantees from multiobjective optimization. Several existing algorithms are shown to be in this class, and a new algorithm is introduced based on fast non-dominated sorting. Experimental results show that this algorithm outperforms existing approaches in domains that contain useful stepping stones, and its advantage is sustained with scale. The conclusion is that behavior domination can help illuminate the complex dynamics of behavior-driven search, and can thus lead to the design of more scalable and robust algorithms.Comment: To Appear in Proceedings of the Genetic and Evolutionary Computation Conference (GECCO 2017

    Simple Problems: The Simplicial Gluing Structure of Pareto Sets and Pareto Fronts

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    Quite a few studies on real-world applications of multi-objective optimization reported that their Pareto sets and Pareto fronts form a topological simplex. Such a class of problems was recently named the simple problems, and their Pareto set and Pareto front were observed to have a gluing structure similar to the faces of a simplex. This paper gives a theoretical justification for that observation by proving the gluing structure of the Pareto sets/fronts of subproblems of a simple problem. The simplicity of standard benchmark problems is studied.Comment: 10 pages, accepted at GECCO'17 as a poster paper (2 pages

    How Noisy Data Affects Geometric Semantic Genetic Programming

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    Noise is a consequence of acquiring and pre-processing data from the environment, and shows fluctuations from different sources---e.g., from sensors, signal processing technology or even human error. As a machine learning technique, Genetic Programming (GP) is not immune to this problem, which the field has frequently addressed. Recently, Geometric Semantic Genetic Programming (GSGP), a semantic-aware branch of GP, has shown robustness and high generalization capability. Researchers believe these characteristics may be associated with a lower sensibility to noisy data. However, there is no systematic study on this matter. This paper performs a deep analysis of the GSGP performance over the presence of noise. Using 15 synthetic datasets where noise can be controlled, we added different ratios of noise to the data and compared the results obtained with those of a canonical GP. The results show that, as we increase the percentage of noisy instances, the generalization performance degradation is more pronounced in GSGP than GP. However, in general, GSGP is more robust to noise than GP in the presence of up to 10% of noise, and presents no statistical difference for values higher than that in the test bed.Comment: 8 pages, In proceedings of Genetic and Evolutionary Computation Conference (GECCO 2017), Berlin, German

    Self-adaptation of Genetic Operators Through Genetic Programming Techniques

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    Here we propose an evolutionary algorithm that self modifies its operators at the same time that candidate solutions are evolved. This tackles convergence and lack of diversity issues, leading to better solutions. Operators are represented as trees and are evolved using genetic programming (GP) techniques. The proposed approach is tested with real benchmark functions and an analysis of operator evolution is provided.Comment: Presented in GECCO 201

    Optimizing One Million Variable NK Landscapes by Hybridizing Deterministic Recombination and Local Search

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    In gray-box optimization, the search algorithms have access to the variable interaction graph (VIG) of the optimization problem. For Mk Landscapes (and NK Landscapes) we can use the VIG to identify an improving solution in the Hamming neighborhood in constant time. In addition, using the VIG, deterministic Partition Crossover is able to explore an exponential number of solutions in a time that is linear in the size of the problem. Both methods have been used in isolation in previous search algorithms. We present two new gray-box algorithms that combine Partition Crossover with highly efficient local search. The best algorithms are able to locate the global optimum on Adjacent NK Landscape instances with one million variables. The algorithms are compared with a state-of-the-art algorithm for pseudo-Boolean optimization: Gray-Box Parameterless Population Pyramid. The results show that the best algorithm is always one combining Partition Crossover and highly efficient local search. But the results also illustrate that the best optimizer differs on Adjacent and Random NK Landscapes.Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech

    Genetic Algorithm for Epidemic Mitigation by Removing Relationships

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    Min-SEIS-Cluster is an optimization problem which aims at minimizing the infection spreading in networks. In this problem, nodes can be susceptible to an infection, exposed to an infection, or infectious. One of the main features of this problem is the fact that nodes have different dynamics when interacting with other nodes from the same community. Thus, the problem is characterized by distinct probabilities of infecting nodes from both the same and from different communities. This paper presents a new genetic algorithm that solves the Min-SEIS-Cluster problem. This genetic algorithm surpassed the current heuristic of this problem significantly, reducing the number of infected nodes during the simulation of the epidemics. The results therefore suggest that our new genetic algorithm is the state-of-the-art heuristic to solve this problem.Comment: GECCO '17 - Proceedings of the Genetic and Evolutionary Computation Conferenc
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