12,646 research outputs found

    Realization of reactive control for multi purpose mobile agents

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    Mobile robots are built for different purposes, have different physical size, shape, mechanics and electronics. They are required to work in real-time, realize more than one goal simultaneously, hence to communicate and cooperate with other agents. The approach proposed in this paper for mobile robot control is reactive and has layered structure that supports multi sensor perception. Potential field method is implemented for both obstacle avoidance and goal tracking. However imaginary forces of the obstacles and of the goal point are separately treated, and then resulting behaviors are fused with the help of the geometry. Proposed control is tested on simulations where different scenarios are studied. Results have confirmed the high performance of the method

    A framework for realistic 3D tele-immersion

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    Meeting, socializing and conversing online with a group of people using teleconferencing systems is still quite differ- ent from the experience of meeting face to face. We are abruptly aware that we are online and that the people we are engaging with are not in close proximity. Analogous to how talking on the telephone does not replicate the experi- ence of talking in person. Several causes for these differences have been identified and we propose inspiring and innova- tive solutions to these hurdles in attempt to provide a more realistic, believable and engaging online conversational expe- rience. We present the distributed and scalable framework REVERIE that provides a balanced mix of these solutions. Applications build on top of the REVERIE framework will be able to provide interactive, immersive, photo-realistic ex- periences to a multitude of users that for them will feel much more similar to having face to face meetings than the expe- rience offered by conventional teleconferencing systems

    Robot control based on qualitative representation of human trajectories

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    A major challenge for future social robots is the high-level interpretation of human motion, and the consequent generation of appropriate robot actions. This paper describes some fundamental steps towards the real-time implementation of a system that allows a mobile robot to transform quantitative information about human trajectories (i.e. coordinates and speed) into qualitative concepts, and from these to generate appropriate control commands. The problem is formulated using a simple version of qualitative trajectory calculus, then solved using an inference engine based on fuzzy temporal logic and situation graph trees. Preliminary results are discussed and future directions of the current research are drawn
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