2,915 research outputs found

    PGPG: An Automatic Generator of Pipeline Design for Programmable GRAPE Systems

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    We have developed PGPG (Pipeline Generator for Programmable GRAPE), a software which generates the low-level design of the pipeline processor and communication software for FPGA-based computing engines (FBCEs). An FBCE typically consists of one or multiple FPGA (Field-Programmable Gate Array) chips and local memory. Here, the term "Field-Programmable" means that one can rewrite the logic implemented to the chip after the hardware is completed, and therefore a single FBCE can be used for calculation of various functions, for example pipeline processors for gravity, SPH interaction, or image processing. The main problem with FBCEs is that the user need to develop the detailed hardware design for the processor to be implemented to FPGA chips. In addition, she or he has to write the control logic for the processor, communication and data conversion library on the host processor, and application program which uses the developed processor. These require detailed knowledge of hardware design, a hardware description language such as VHDL, the operating system and the application, and amount of human work is huge. A relatively simple design would require 1 person-year or more. The PGPG software generates all necessary design descriptions, except for the application software itself, from a high-level design description of the pipeline processor in the PGPG language. The PGPG language is a simple language, specialized to the description of pipeline processors. Thus, the design of pipeline processor in PGPG language is much easier than the traditional design. For real applications such as the pipeline for gravitational interaction, the pipeline processor generated by PGPG achieved the performance similar to that of hand-written code. In this paper we present a detailed description of PGPG version 1.0.Comment: 24 pages, 6 figures, accepted PASJ 2005 July 2

    BrainFrame: A node-level heterogeneous accelerator platform for neuron simulations

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    Objective: The advent of High-Performance Computing (HPC) in recent years has led to its increasing use in brain study through computational models. The scale and complexity of such models are constantly increasing, leading to challenging computational requirements. Even though modern HPC platforms can often deal with such challenges, the vast diversity of the modeling field does not permit for a single acceleration (or homogeneous) platform to effectively address the complete array of modeling requirements. Approach: In this paper we propose and build BrainFrame, a heterogeneous acceleration platform, incorporating three distinct acceleration technologies, a Dataflow Engine, a Xeon Phi and a GP-GPU. The PyNN framework is also integrated into the platform. As a challenging proof of concept, we analyze the performance of BrainFrame on different instances of a state-of-the-art neuron model, modeling the Inferior- Olivary Nucleus using a biophysically-meaningful, extended Hodgkin-Huxley representation. The model instances take into account not only the neuronal- network dimensions but also different network-connectivity circumstances that can drastically change application workload characteristics. Main results: The synthetic approach of three HPC technologies demonstrated that BrainFrame is better able to cope with the modeling diversity encountered. Our performance analysis shows clearly that the model directly affect performance and all three technologies are required to cope with all the model use cases.Comment: 16 pages, 18 figures, 5 table

    Acceleration of Biomolecular Simulations using FPGA-based Reconfigurable Computing

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    A paradigm shift is occurring in the way compute-intensive scientific applications are developed. Thanks to advancements in commercially viable hybrid architectures for High-Performance Computing (HPC), the focus has shifted from improving performance by merely scaling algorithms on von Neumann computing nodes to fully exploiting additional computational capabilities provided by accelerators such as FPGAs (Field Programmable Gate Arrays) and GPGPUs (General Purpose Graphical Processing Units). Computational chemists use Molecular Dynamics (MD) simulations like LAMMPS (Large Scale Atomic Molecular Massively Parallel Systems) and NAMD (NAnoscale Molecular Dynamics) to simulate biomolecular behaviour such as protein folding and small molecule docking to proteins. MD simulations are computationally complex n-body problems, which are time consuming to simulate in biologically relevant scales. Executing such simulations in best available HPC environments is critical for scientific advancements in the field. Thus, as HPC technology evolves, there is a need to update classical biomolecular simulation applications like LAMMPS to better suit the architecture. In this work, we modify LAMMPS (a classical molecular dynamics simulation program developed for CPU-only clusters) to execute on a reconfigurable computer system, SRC-7 H MAP. The SRC-7 H MAP consists of two Altera FPGA logic chips interfaced to a dual-core Intel Xeon processor. Users can benefit by offloading most compute-intensive tasks of the application to the FPGA logic. This work explores the challenges involved in effectively adapting a production level application code optimized for von Neumann architecture, to an FPGA-based hybrid architecture. We have successfully accelerated the non-bonded force computations, the most compute-intensive module in LAMMPS for biomolecular simulations, by 5.0x over a single 3.0 GHz Xeon processor. This performance includes the data transfer overheads and function calling overheads. Further, using the accelerated non-bonded force computations function, we achieve an overall application speed-up of 2.0x to 2.4

    PROGRAPE-1: A Programmable, Multi-Purpose Computer for Many-Body Simulations

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    We have developed PROGRAPE-1 (PROgrammable GRAPE-1), a programmable multi-purpose computer for many-body simulations. The main difference between PROGRAPE-1 and "traditional" GRAPE systems is that the former uses FPGA (Field Programmable Gate Array) chips as the processing elements, while the latter rely on the hardwired pipeline processor specialized to gravitational interactions. Since the logic implemented in FPGA chips can be reconfigured, we can use PROGRAPE-1 to calculate not only gravitational interactions but also other forms of interactions such as van der Waals force, hydrodynamical interactions in SPH calculation and so on. PROGRAPE-1 comprises two Altera EPF10K100 FPGA chips, each of which contains nominally 100,000 gates. To evaluate the programmability and performance of PROGRAPE-1, we implemented a pipeline for gravitational interaction similar to that of GRAPE-3. One pipeline fitted into a single FPGA chip, which operated at 16 MHz clock. Thus, for gravitational interaction, PROGRAPE-1 provided the speed of 0.96 Gflops-equivalent. PROGRAPE will prove to be useful for wide-range of particle-based simulations in which the calculation cost of interactions other than gravity is high, such as the evaluation of SPH interactions.Comment: 20 pages with 9 figures; submitted to PAS

    Demonstrating Advantages of Neuromorphic Computation: A Pilot Study

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    Neuromorphic devices represent an attempt to mimic aspects of the brain's architecture and dynamics with the aim of replicating its hallmark functional capabilities in terms of computational power, robust learning and energy efficiency. We employ a single-chip prototype of the BrainScaleS 2 neuromorphic system to implement a proof-of-concept demonstration of reward-modulated spike-timing-dependent plasticity in a spiking network that learns to play the Pong video game by smooth pursuit. This system combines an electronic mixed-signal substrate for emulating neuron and synapse dynamics with an embedded digital processor for on-chip learning, which in this work also serves to simulate the virtual environment and learning agent. The analog emulation of neuronal membrane dynamics enables a 1000-fold acceleration with respect to biological real-time, with the entire chip operating on a power budget of 57mW. Compared to an equivalent simulation using state-of-the-art software, the on-chip emulation is at least one order of magnitude faster and three orders of magnitude more energy-efficient. We demonstrate how on-chip learning can mitigate the effects of fixed-pattern noise, which is unavoidable in analog substrates, while making use of temporal variability for action exploration. Learning compensates imperfections of the physical substrate, as manifested in neuronal parameter variability, by adapting synaptic weights to match respective excitability of individual neurons.Comment: Added measurements with noise in NEST simulation, add notice about journal publication. Frontiers in Neuromorphic Engineering (2019

    Studying Light-Harvesting Models with Superconducting Circuits

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    The process of photosynthesis, the main source of energy in the animate world, converts sunlight into chemical energy. The surprisingly high efficiency of this process is believed to be enabled by an intricate interplay between the quantum nature of molecular structures in photosynthetic complexes and their interaction with the environment. Investigating these effects in biological samples is challenging due to their complex and disordered structure. Here we experimentally demonstrate a new approach for studying photosynthetic models based on superconducting quantum circuits. In particular, we demonstrate the unprecedented versatility and control of our method in an engineered three-site model of a pigment protein complex with realistic parameters scaled down in energy by a factor of 10510^5. With this system we show that the excitation transport between quantum coherent sites disordered in energy can be enabled through the interaction with environmental noise. We also show that the efficiency of the process is maximized for structured noise resembling intramolecular phononic environments found in photosynthetic complexes.Comment: 8+12 pages, 4+12 figure
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