37,166 research outputs found

    Adaptable transition systems

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    We present an essential model of adaptable transition systems inspired by white-box approaches to adaptation and based on foundational models of component based systems. The key feature of adaptable transition systems are control propositions, imposing a clear separation between ordinary, functional behaviours and adaptive ones. We instantiate our approach on interface automata yielding adaptable interface automata, but it may be instantiated on other foundational models of component-based systems as well. We discuss how control propositions can be exploited in the specification and analysis of adaptive systems, focusing on various notions proposed in the literature, like adaptability, control loops, and control synthesis

    A Mobile Computing Architecture for Numerical Simulation

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    The domain of numerical simulation is a place where the parallelization of numerical code is common. The definition of a numerical context means the configuration of resources such as memory, processor load and communication graph, with an evolving feature: the resources availability. A feature is often missing: the adaptability. It is not predictable and the adaptable aspect is essential. Without calling into question these implementations of these codes, we create an adaptive use of these implementations. Because the execution has to be driven by the availability of main resources, the components of a numeric computation have to react when their context changes. This paper offers a new architecture, a mobile computing architecture, based on mobile agents and JavaSpace. At the end of this paper, we apply our architecture to several case studies and obtain our first results

    Towards the architecture of an instructional multimedia database

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    The applicability of multimedia databases in education may be extended if they can serve multiple target groups, leading to affordable costs per unit for the user. In this contribution, an approach is described to build generic multimedia databases to serve that purpose. This approach is elaborated within the ODB Project ('Instructional Design of an Optical DataBase'); the term optical refers to the use of optical storage media to hold the audiovisual components. The project aims at developing a database in which a hypermedia encyclopedia is combined with instructional multimedia applications for different target groups at different educational levels. The architecture of the Optical Database will allow for switching between application types while working (for instance from tutorial instruction via the encyclopedia to a simulation and back). For instruction, the content of the database is thereby organized around so-called standard instruction routes: one route per target group. In the project, the teacher is regarded as the manager of instruction.\ud \ud From that perspective, the database is primarily organized as a teaching facility. Central to the research is the condition that the architecture of the Optical Database has to enable teachers to select and tailor instruction routes to their needs in a way that is perceived as logical and easy to use

    A survey on subjecting electronic product code and non-ID objects to IP identification

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    Over the last decade, both research on the Internet of Things (IoT) and real-world IoT applications have grown exponentially. The IoT provides us with smarter cities, intelligent homes, and generally more comfortable lives. However, the introduction of these devices has led to several new challenges that must be addressed. One of the critical challenges facing interacting with IoT devices is to address billions of devices (things) around the world, including computers, tablets, smartphones, wearable devices, sensors, and embedded computers, and so on. This article provides a survey on subjecting Electronic Product Code and non-ID objects to IP identification for IoT devices, including their advantages and disadvantages thereof. Different metrics are here proposed and used for evaluating these methods. In particular, the main methods are evaluated in terms of their: (i) computational overhead, (ii) scalability, (iii) adaptability, (iv) implementation cost, and (v) whether applicable to already ID-based objects and presented in tabular format. Finally, the article proves that this field of research will still be ongoing, but any new technique must favorably offer the mentioned five evaluative parameters.Comment: 112 references, 8 figures, 6 tables, Journal of Engineering Reports, Wiley, 2020 (Open Access

    Designing Software Architectures As a Composition of Specializations of Knowledge Domains

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    This paper summarizes our experimental research and software development activities in designing robust, adaptable and reusable software architectures. Several years ago, based on our previous experiences in object-oriented software development, we made the following assumption: ‘A software architecture should be a composition of specializations of knowledge domains’. To verify this assumption we carried out three pilot projects. In addition to the application of some popular domain analysis techniques such as use cases, we identified the invariant compositional structures of the software architectures and the related knowledge domains. Knowledge domains define the boundaries of the adaptability and reusability capabilities of software systems. Next, knowledge domains were mapped to object-oriented concepts. We experienced that some aspects of knowledge could not be directly modeled in terms of object-oriented concepts. In this paper we describe our approach, the pilot projects, the experienced problems and the adopted solutions for realizing the software architectures. We conclude the paper with the lessons that we learned from this experience

    Beyond the Object

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    Object orientation (OO) is regained not only in all components of integrate development media but it remarks in the rest of software world from operating system to last application domain - of course, with different intensity and success. A clear prove of OO application in all situations is the development of a wide range of industrial applications. OO technology allows drawing of relation between the geometry, topology and dimensions of data on a class hierarchy; thus, the observation of the amount of data gained by research in many scientific domains is facilitated through class libraries both for graphic primitives and for events examination. In conformity to all waiting, OO asserts in every distributive system, there are very important the applications for making open systems customer-server and dis-tributed applications in Java. Finally OO application in robot's programming and modeling needn't be omitted. However, far to be panacea, OO has also shades which will be researched so on.object orientation, adaptability, reusability component wares, mega-programming, generative programming.

    Designing a dexterous reconfigurable packaging system for flexible automation

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    This paper presents a design for a reconfigurable packaging system that can handle cartons of different shape and sizes and is amenable to ever changing demands of packaging industries for perfumery and cosmetic products. The system takes structure of a multi-fingered robot hand, which can provide fine motions, and dexterous manipulation capability that may be required in a typical packaging-assembly line. The paper outlines advanced modeling and simulation undertaken to design the packaging system and discusses the experimental work carried out. The new packaging system is based on the principle of reconfigurability, that shows adaptability to simple as well as complex carton geometry. The rationale of developing such a system is presented with description of its human equivalent. The hardware and software implementations are also discussed together with directions for future research
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