298,584 research outputs found

    Automated construction of a hierarchy of self-organized neural network classifiers

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    This paper documents an effort to design and implement a neural network-based, automatic classification system which dynamically constructs and trains a decision tree. The system is a combination of neural network and decision tree technology. The decision tree is constructed to partition a large classification problem into smaller problems. The neural network modules then solve these smaller problems. We used a variant of the Fuzzy ARTMAP neural network which can be trained much more quickly than traditional neural networks. The research extends the concept of self-organization from within the neural network to the overall structure of the dynamically constructed decision hierarchy. The primary advantage is avoidance of manual tedium and subjective bias in constructing decision hierarchies. Additionally, removing the need for manual construction of the hierarchy opens up a large class of potential classification applications. When tested on data from real-world images, the automatically generated hierarchies performed slightly better than an intuitive (handbuilt) hierarchy. Because the neural networks at the nodes of the decision hierarchy are solving smaller problems, generalization performance can really be improved if the number of features used to solve these problems is reduced. Algorithms for automatically selecting which features to use for each individual classification module were also implemented. We were able to achieve the same level of performance as in previous manual efforts, but in an efficient, automatic manner. The technology developed has great potential in a number of commercial areas, including data mining, pattern recognition, and intelligent interfaces for personal computer applications. Sample applications include: fraud detection, bankruptcy prediction, data mining agent, scalable object recognition system, email agent, resource librarian agent, and a decision aid agent

    Verification and Validation of Agent Based Simulations using the VOMAS (Virtual Overlay Multi-agent System) Approach

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    —Agent Based Models are very popular in a number of different areas. For example, they have been used in a range of domains ranging from modeling of tumor growth, immune systems, molecules to models of social networks, crowds and computer and mobile self-organizing networks. One reason for their success is their intuitiveness and similarity to human cognition. However, with this power of abstraction, in spite of being easily applicable to such a wide number of domains, it is hard to validate agent-based models. In addition, building valid and credible simulations is not just a challenging task but also a crucial exercise to ensure that what we are modeling is, at some level of abstraction, a model of our conceptual system; the system that we have in mind. In this paper, we address this important area of validation of agent based models by presenting a novel technique which has broad applicability and can be applied to all kinds of agent-based models. We present a framework, where a virtual overlay multi-agent system can be used to validate simulation models. In addition, since agent-based models have been typically growing, in parallel, in multiple domains, to cater for all of these, we present a new single validation technique applicable to all agent based models. Our technique, which allows for the validation of agent based simulations uses VOMAS: a Virtual Overlay Multi-agent System. This overlay multi-agent system can comprise various types of agents, which form an overlay on top of the agent based simulation model that needs to be validated. Other than being able to watch and log, each of these agents contains clearly defined constraints, which, if violated, can be logged in real time. To demonstrate its effectiveness, we show its broad applicability in a wide variety of simulation models ranging from social sciences to computer networks in spatial and non-spatial conceptual models

    Endogenous Networks in Random Population Games

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    Population learning in dynamic economies has been traditionally studied in over-simplified settings where payoff landscapes are very smooth. Indeed, in these models, all agents play the same bilateral stage-game against any opponent and stage-game payoffs reflect very simple strategic situations (e.g. coordination). In this paper, we address a preliminary investigation of dynamic population games over `rugged' landscapes, where agents face a strong uncertainty about expected payoffs from bilateral interactions. We propose a simple model where individual payoffs from playing a binary action against everyone else are distributed as a i.i.d. U[0,1] r.v.. We call this setting a `random population game' and we study population adaptation over time when agents can update both actions and partners using deterministic, myopic, best reply rules. We assume that agents evaluate payoffs associated to networks where an agent is not linked with everyone else by using simple rules (i.e. statistics) computed on the distributions of payoffs associated to all possible action combinations performed by agents outside the interaction set. We investigate the long-run properties of the system by means of computer simulations. We show that: (i) allowing for endogenous networks implies higher average payoff as compared to "frozen" networks; (ii) the statistics employed to evaluate payoffs strongly affect the efficiency of the system, i.e. convergence to a unique (multiple) steady-state(s) or not; (iii) for some class of statistics (e.g. MIN or MAX), the likelihood of efficient population learning strongly depends on whether agents are change-averse or not in discriminating between options delivering the same expected payoff.Dynamic Population Games, Bounded Rationality, Endogenous Networks, Fitness Landscapes, Evolutionary Environments, Adaptive Expectations.

    ADAM: Analysis of Discrete Models of Biological Systems Using Computer Algebra

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    Background: Many biological systems are modeled qualitatively with discrete models, such as probabilistic Boolean networks, logical models, Petri nets, and agent-based models, with the goal to gain a better understanding of the system. The computational complexity to analyze the complete dynamics of these models grows exponentially in the number of variables, which impedes working with complex models. Although there exist sophisticated algorithms to determine the dynamics of discrete models, their implementations usually require labor-intensive formatting of the model formulation, and they are oftentimes not accessible to users without programming skills. Efficient analysis methods are needed that are accessible to modelers and easy to use. Method: By converting discrete models into algebraic models, tools from computational algebra can be used to analyze their dynamics. Specifically, we propose a method to identify attractors of a discrete model that is equivalent to solving a system of polynomial equations, a long-studied problem in computer algebra. Results: A method for efficiently identifying attractors, and the web-based tool Analysis of Dynamic Algebraic Models (ADAM), which provides this and other analysis methods for discrete models. ADAM converts several discrete model types automatically into polynomial dynamical systems and analyzes their dynamics using tools from computer algebra. Based on extensive experimentation with both discrete models arising in systems biology and randomly generated networks, we found that the algebraic algorithms presented in this manuscript are fast for systems with the structure maintained by most biological systems, namely sparseness, i.e., while the number of nodes in a biological network may be quite large, each node is affected only by a small number of other nodes, and robustness, i.e., small number of attractors
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