2 research outputs found
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User interface design considerations for emerging input technologies in iTV
Streaming media and interactive television viewing experiences are becoming more commonplace with the introduction of services such as Netflix Streaming, the Apple TV, and Google TV aided by the increase adoption of broadband internet. As these services make their way into the living room, and developers struggle to accommodate more complex interaction requirements, new input methods and interfaces need to be developed. Current interfaces for controlling interactive TV and media management have typically been designed for the desktop and laptop experience, using conventional input devices like a trackpad, mouse and keyboard. These techniques are difficult to reconcile with the typical TV viewing experience. We designed an experiment to test a representative interactive TV interface with a number of emerging input technologies like the Nintendo Wiimote, Microsoft Kinect and tablet applications. We measured user performance with these devices while encumbered by a beverage and plate of food in order to simulate a living room experience. We found that while most of these technologies are suitable for navigating an Interactive TV experience, their use challenges us to rethink the user experience, and places limitations on things like button size and placement, as well as the types of UI widgets we can use. We hope these guidelines and heuristics will help in the design of future interactive TV experiences, as well as the development of novel interaction techniques for the TV viewing experience
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Inspiring End-user Programming Through Exposure to Multi-platform Computing and Improved Integrated Development Environments
The art of software engineering inherently requires high-level problem solving and perseverance, as programmers and designers wrestle with complex design and implementation challenges in the process of turning loose concepts and ideas into working code. In the current developer ecosystem, engineers are commonly incentivized extrinsically by monetary rewards, approval or status. Ironically, extrinsically motivating a person has been proven to decrease complex problem solving performance. On the other hand, motivating a person intrinsically through the Self Deterministic Theory constructs of autonomy, competence and relatedness has been shown to encourage problem solving, creativity and innovation. To determine what motivates different types of developers, and how well their tools support them in their work, we developed and deployed a survey. The validated survey tool measured the intrinsic motivation level of 103 developers of varying personas. Based on the data gathered, we highlight areas for improving the current development environment to foster increased problem solving and creativity