5 research outputs found

    Impact of supplementary sensory feedback on the control and embodiment in human movement augmentation

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    In human movement augmentation, the number of controlled degrees of freedom could be enhanced by the simultaneous and independent use of supernumerary robotic limbs (SRL) and natural ones. However, this poses several challenges, that could be mitigated by encoding and relaying the SRL status. Here, we review the impact of supplementary sensory feedback on the control and embodiment of SRLs. We classify the main feedback features and analyse how they improve performance. We report the feasibility of pushing body representation beyond natural human morphology and suggest that gradual SRL embodiment could make multisensory incongruencies less disruptive. We also highlight shared computational bases between SRL motor control and embodiment and suggest contextualizing them within the same theoretical framework. Finally, we argue that a shift towards long term experimental paradigms is necessary for successfully integrating motor control and embodiment

    Human motor augmentation - spinal motor neurons control of redundant degrees-of-freedom

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    In 1963, Stan Lee introduced a new villain to the Spiderman Universe: Dr Octopus – a human equipped with multiple robotic arms that can be controlled seamlessly in coordination with his natural limbs. Throughout the last decades, turning such fiction into real-life applications gave rise to the research field of human motor augmentation, ultimately aiming to enable humans to perform motor tasks that are sheer impossible with our natural limbs alone. While a significant process was made in designing artificial supernumerary limbs, a central problem remains: identifying adequate bodily signals that allow moving supernumerary degrees-of-freedom together with our natural ones. So far, neural activity in the brain seems to hold the greatest potential for providing all the flexibility needed to ensure such coordination between natural and supernumerary degrees-of-freedom. However, accessing neural populations in the cortical regions is accompanied by an unacceptable risk for most users. A different group of neural cells can be found in the outmost layer of the motor pathway, driving the contraction of muscles and generation of force – spinal motor neurons. The development of novel neural interfaces has made it possible to study single motor neuron activity with minimal harm to the user. This allows a direct and non-invasive window into the neural activity orchestrating human movement. In this dissertation, I investigate whether these neurons innervating our muscles could provide supernumerary control signals. The results indicate, in essence, that features extracted non-invasively from motor neuron activity have the potential to overcome current limitations in supernumerary control and thus could significantly advance human motor augmentation.Open Acces

    Four-Arm Manipulation via Feet Interfaces

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    We seek to augment human manipulation by enabling humans to control two robotic arms in addition to their natural arms using their feet. Thereby, the hands are free to perform tasks of high dexterity, while the feet-controlled arms perform tasks requiring lower dexterity, such as supporting a load. The robotic arms are tele-operated through two foot interfaces that transmit translation and rotation to the end effector of the manipulator. Haptic feedback is provided for the human to perceive contact and change in load and to adapt the feet pressure accordingly. Existing foot interfaces have been used primarily for a single foot control and are limited in range of motion and number of degrees of freedom they can control. This paper presents foot-interfaces specifically made for bipedal control, with a workspace suitable for two feet operation and in five degrees of freedom each. This paper also presents a position-force teleoperation controller based on Impedance Control modulated through Dynamical Systems for trajectory generation. Finally, an initial validation of the platform is presented, whereby a user grasps an object with both feet and generates various disturbances while the object is supported by the feet
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