20,027 research outputs found
A psychology literature study on modality related issues for multimodal presentation in crisis management
The motivation of this psychology literature study is to obtain modality related guidelines for real-time information presentation in crisis management environment. The crisis management task is usually companied by time urgency, risk, uncertainty, and high information density. Decision makers (crisis managers) might undergo cognitive overload and tend to show biases in their performances. Therefore, the on-going crisis event needs to be presented in a manner that enhances perception, assists diagnosis, and prevents cognitive overload. To this end, this study looked into the modality effects on perception, cognitive load, working memory, learning, and attention. Selected topics include working memory, dual-coding theory, cognitive load theory, multimedia learning, and attention. The findings are several modality usage guidelines which may lead to more efficient use of the user’s cognitive capacity and enhance the information perception
Acoustic Scene Classification
This work was supported by the Centre for Digital Music Platform (grant EP/K009559/1) and a Leadership Fellowship
(EP/G007144/1) both from the United Kingdom Engineering and Physical Sciences Research Council
Archaeologies of Sound: Reconstructing Louis MacNeice’s Wartime Radio Publics
This article approaches the problem of reconstructing the culturally situated audience experience of radio programming through the example of Louis MacNeice's wartime radio broadcasts, notably "Alexander Nevsky" and "Christopher Columbus". The article draws on audience research reports, internal correspondence, and close analysis of the broadcasts themselves in order to triangulate a listening experience that, though it ultimately cannot be recovered, can be better understood through its proximate cultural traces
An analysis of right-and left-brain thinkers and certain styles of learning
Includes bibliographical references
Audio-visual Rhetoric: Visualizing the Pattern Language of Film
Audio-visual Rhetoric is a knowledge domain for designers in theory and practice that is valid for all communicative actions through media that aim for persuasion. Within this domain, we introduce a framework for media analysis. We developed an Audio-Visual Pattern (AVP) language for film that is visualized within a notation system. This system shows auditory and visual parameters in order to reveal film’s rhetorical structure. We discuss related theories from pattern language and rhetoric and apply the AVP method to analyze 10 commercials.
Keywords:
Pattern Language, Film Analysis, Rhetoric, Emotion, Persuasion, Design Research</p
‘An Isle Full of Noises’: The Perception & Influence of Sound in Shakespeare’s The Tempest
Since the play’s authorship in 1610, actor-managers and directors alike have struggled over staging the opening scene of William Shakespeare’s The Tempest. The physical presence of the ship, the sounds and lighting effects of thunder and lightning, the dialogue of the actors, and the use of music have varied from the early 17th century to the present in an effort to appeal to the audience. The presentation of these elements, especially sound cues and music, prepares audiences to understand the dynamics of Prospero’s powers and transformation as a character. Depending on how sound and stage technologies were implemented in performance, directors have been able to present audiences with a Prospero that is depicted as either more or less of a sympathetic character
Motor (but not auditory) attention affects syntactic choice
Understanding the determinants of syntactic choice in sentence production is a salient topic
in psycholinguistics. Existing evidence suggests that syntactic choice results from an interplay
between linguistic and non-linguistic factors, and a speaker’s attention to the elements
of a described event represents one such factor. Whereas multimodal accounts of attention
suggest a role for different modalities in this process, existing studies examining attention
effects in syntactic choice are primarily based on visual cueing paradigms. Hence, it remains
unclear whether attentional effects on syntactic choice are limited to the visual modality or
are indeed more general. This issue is addressed by the current study. Native English participants
viewed and described line drawings of simple transitive events while their attention
was directed to the location of the agent or the patient of the depicted event by means of
either an auditory (monaural beep) or a motor (unilateral key press) lateral cue. Our results
show an effect of cue location, with participants producing more passive-voice descriptions
in the patient-cued conditions. Crucially, this cue location effect emerged in the motor-cue
but not (or substantially less so) in the auditory-cue condition, as confirmed by a reliable
interaction between cue location (agent vs. patient) and cue type (auditory vs. motor). Our
data suggest that attentional effects on the speaker’s syntactic choices are modality-specific
and limited to the visual and motor, but not the auditory, domain
The Sound Manifesto
Computing practice today depends on visual output to drive almost all user
interaction. Other senses, such as audition, may be totally neglected, or used
tangentially, or used in highly restricted specialized ways. We have excellent
audio rendering through D-A conversion, but we lack rich general facilities for
modeling and manipulating sound comparable in quality and flexibility to
graphics. We need co-ordinated research in several disciplines to improve the
use of sound as an interactive information channel.
Incremental and separate improvements in synthesis, analysis, speech
processing, audiology, acoustics, music, etc. will not alone produce the
radical progress that we seek in sonic practice. We also need to create a new
central topic of study in digital audio research. The new topic will assimilate
the contributions of different disciplines on a common foundation. The key
central concept that we lack is sound as a general-purpose information channel.
We must investigate the structure of this information channel, which is driven
by the co-operative development of auditory perception and physical sound
production. Particular audible encodings, such as speech and music, illuminate
sonic information by example, but they are no more sufficient for a
characterization than typography is sufficient for a characterization of visual
information.Comment: To appear in the conference on Critical Technologies for the Future
of Computing, part of SPIE's International Symposium on Optical Science and
Technology, 30 July to 4 August 2000, San Diego, C
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