9 research outputs found

    Thinking the GOAT: imitating tennis styles

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    A tactically aware coach is key to improving tennis players’ games; a coach analyses past matches with two considerations in mind: 1) the style of the player and how that style translates to real-world shot-making, and 2) the intent of a shot, irrespective of the outcome. Modern Hawk-Eye technology deployed in top-tier tournaments has enabled deeper analysis of professional matches than ever before. The aim of this paper is to emulate and augment the qualities of great coaches using data collected by Hawk-Eye; we develop a deep learning approach to imitate tennis players’ responses, to learn individual player styles efficiently, and we demonstrate this using performance metrics and illustrations

    Fine-Grained Retrieval of Sports Plays using Tree-Based Alignment of Trajectories

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    We propose a novel method for effective retrieval of multi-agent spatiotemporal tracking data. Retrieval of spatiotemporal tracking data offers several unique challenges compared to conventional text-based retrieval settings. Most notably, the data is fine-grained meaning that the specific location of agents is important in describing behavior. Additionally, the data often contains tracks of multiple agents (e.g., multiple players in a sports game), which generally leads to a permutational alignment problem when performing relevance estimation. Due to the frequent position swap of agents, it is difficult to maintain the correspondence of agents, and such issues make the pairwise comparison problematic for multi-agent spatiotemporal data. To address this issue, we propose a tree-based method to estimate the relevance between multi-agent spatiotemporal tracks. It uses a hierarchical structure to perform multi-agent data alignment and partitioning in a coarse-to-fine fashion. We validate our approach via user studies with domain experts. Our results show that our method boosts performance in retrieving similar sports plays -- especially in interactive situations where the user selects a subset of trajectories compared to current state-of-the-art methods

    Leveraging the Present to Anticipate the Future in Videos

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    Anticipating actions before they are executed is crucial for a wide range of practical applications including autonomous driving and robotics. While most prior work in this area requires partial observation of executed actions , in the paper we focus on anticipating actions seconds before they start. Our proposed approach is the fusion of a purely anticipatory model with a complementary model constrained to reason about the present. In particular, the latter predicts present action and scene attributes , and reasons about how they evolve over time. By doing so, we aim at modeling action anticipation at a more conceptual level than directly predicting future actions. Our model outperforms previously reported methods on the EPIC-KITCHENS and Breakfast datasets

    Fine-Grained Retrieval of Sports Plays using Tree-Based Alignment of Trajectories

    Get PDF
    We propose a novel method for effective retrieval of multi-agent spatiotemporal tracking data. Retrieval of spatiotemporal tracking data offers several unique challenges compared to conventional text-based retrieval settings. Most notably, the data is fine-grained meaning that the specific location of agents is important in describing behavior. Additionally, the data often contains tracks of multiple agents (e.g., multiple players in a sports game), which generally leads to a permutational alignment problem when performing relevance estimation. Due to the frequent position swap of agents, it is difficult to maintain the correspondence of agents, and such issues make the pairwise comparison problematic for multi-agent spatiotemporal data. To address this issue, we propose a tree-based method to estimate the relevance between multi-agent spatiotemporal tracks. It uses a hierarchical structure to perform multi-agent data alignment and partitioning in a coarse-to-fine fashion. We validate our approach via user studies with domain experts. Our results show that our method boosts performance in retrieving similar sports plays -- especially in interactive situations where the user selects a subset of trajectories compared to current state-of-the-art methods

    Forecasting events using an augmented hidden conditional random field

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    In highly dynamic and adversarial domains such as sports, short-term predictions are made by incorporating both local immediate as well global situational information. For forecasting complex events, higher-order models such as Hidden Conditional Random Field (HCRF) have been used to good effect as capture the long-term, high-level semantics of the signal. However, as the prediction is based solely on the hidden layer, fine-grained local information is not incorporated which reduces its predictive capability. In this paper, we propose an “augmented-Hidden Conditional Random Field” (a-HCRF) which incorporates the local observation within the HCRF which boosts it forecasting performance. Given an enormous amount of tracking data from vision-based systems, we show that our approach outperforms current state-of-the-art methods in forecasting short-term events in both soccer and tennis. Additionally, as the tracking data is long-term and continuous, we show our model can be adapted to recent data which improves performance.</p

    Algorithms for the Analysis of Spatio-Temporal Data from Team Sports

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    Modern object tracking systems are able to simultaneously record trajectories—sequences of time-stamped location points—for large numbers of objects with high frequency and accuracy. The availability of trajectory datasets has resulted in a consequent demand for algorithms and tools to extract information from these data. In this thesis, we present several contributions intended to do this, and in particular, to extract information from trajectories tracking football (soccer) players during matches. Football player trajectories have particular properties that both facilitate and present challenges for the algorithmic approaches to information extraction. The key property that we look to exploit is that the movement of the players reveals information about their objectives through cooperative and adversarial coordinated behaviour, and this, in turn, reveals the tactics and strategies employed to achieve the objectives. While the approaches presented here naturally deal with the application-specific properties of football player trajectories, they also apply to other domains where objects are tracked, for example behavioural ecology, traffic and urban planning
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