10,257 research outputs found
Actions Speak Louder Than Goals: Valuing Player Actions in Soccer
Assessing the impact of the individual actions performed by soccer players
during games is a crucial aspect of the player recruitment process.
Unfortunately, most traditional metrics fall short in addressing this task as
they either focus on rare actions like shots and goals alone or fail to account
for the context in which the actions occurred. This paper introduces (1) a new
language for describing individual player actions on the pitch and (2) a
framework for valuing any type of player action based on its impact on the game
outcome while accounting for the context in which the action happened. By
aggregating soccer players' action values, their total offensive and defensive
contributions to their team can be quantified. We show how our approach
considers relevant contextual information that traditional player evaluation
metrics ignore and present a number of use cases related to scouting and
playing style characterization in the 2016/2017 and 2017/2018 seasons in
Europe's top competitions.Comment: Significant update of the paper. The same core idea, but with a
clearer methodology, applied on a different data set, and more extensive
experiments. 9 pages + 2 pages appendix. To be published at SIGKDD 201
Scoring dynamics across professional team sports: tempo, balance and predictability
Despite growing interest in quantifying and modeling the scoring dynamics
within professional sports games, relative little is known about what patterns
or principles, if any, cut across different sports. Using a comprehensive data
set of scoring events in nearly a dozen consecutive seasons of college and
professional (American) football, professional hockey, and professional
basketball, we identify several common patterns in scoring dynamics. Across
these sports, scoring tempo---when scoring events occur---closely follows a
common Poisson process, with a sport-specific rate. Similarly, scoring
balance---how often a team wins an event---follows a common Bernoulli process,
with a parameter that effectively varies with the size of the lead. Combining
these processes within a generative model of gameplay, we find they both
reproduce the observed dynamics in all four sports and accurately predict game
outcomes. These results demonstrate common dynamical patterns underlying
within-game scoring dynamics across professional team sports, and suggest
specific mechanisms for driving them. We close with a brief discussion of the
implications of our results for several popular hypotheses about sports
dynamics.Comment: 18 pages, 8 figures, 4 tables, 2 appendice
Deep Decision Trees for Discriminative Dictionary Learning with Adversarial Multi-Agent Trajectories
With the explosion in the availability of spatio-temporal tracking data in
modern sports, there is an enormous opportunity to better analyse, learn and
predict important events in adversarial group environments. In this paper, we
propose a deep decision tree architecture for discriminative dictionary
learning from adversarial multi-agent trajectories. We first build up a
hierarchy for the tree structure by adding each layer and performing feature
weight based clustering in the forward pass. We then fine tune the player role
weights using back propagation. The hierarchical architecture ensures the
interpretability and the integrity of the group representation. The resulting
architecture is a decision tree, with leaf-nodes capturing a dictionary of
multi-agent group interactions. Due to the ample volume of data available, we
focus on soccer tracking data, although our approach can be used in any
adversarial multi-agent domain. We present applications of proposed method for
simulating soccer games as well as evaluating and quantifying team strategies.Comment: To appear in 4th International Workshop on Computer Vision in Sports
(CVsports) at CVPR 201
Deceptive body movements reverse spatial cueing in soccer
This article has been made available through the Brunel Open Access Publishing Fund.The purpose of the experiments was to analyse the spatial cueing effects of the movements of soccer players executing normal and deceptive (step-over) turns with the ball. Stimuli comprised normal resolution or point-light video clips of soccer players dribbling a football towards the observer then turning right or left with the ball. Clips were curtailed before or on the turn (-160, -80, 0 or +80 ms) to examine the time course of direction prediction and spatial cueing effects. Participants were divided into higher-skilled (HS) and lower-skilled (LS) groups according to soccer experience. In experiment 1, accuracy on full video clips was higher than on point-light but results followed the same overall pattern. Both HS and LS groups correctly identified direction on normal moves at all occlusion levels. For deceptive moves, LS participants were significantly worse than chance and HS participants were somewhat more accurate but nevertheless substantially impaired. In experiment 2, point-light clips were used to cue a lateral target. HS and LS groups showed faster reaction times to targets that were congruent with the direction of normal turns, and to targets incongruent with the direction of deceptive turns. The reversed cueing by deceptive moves coincided with earlier kinematic events than cueing by normal moves. It is concluded that the body kinematics of soccer players generate spatial cueing effects when viewed from an opponent's perspective. This could create a reaction time advantage when anticipating the direction of a normal move. A deceptive move is designed to turn this cueing advantage into a disadvantage. Acting on the basis of advance information, the presence of deceptive moves primes responses in the wrong direction, which may be only partly mitigated by delaying a response until veridical cues emerge
Graph Encoding and Neural Network Approaches for Volleyball Analytics: From Game Outcome to Individual Play Predictions
This research aims to improve the accuracy of complex volleyball predictions
and provide more meaningful insights to coaches and players. We introduce a
specialized graph encoding technique to add additional contact-by-contact
volleyball context to an already available volleyball dataset without any
additional data gathering. We demonstrate the potential benefits of using graph
neural networks (GNNs) on this enriched dataset for three different volleyball
prediction tasks: rally outcome prediction, set location prediction, and hit
type prediction. We compare the performance of our graph-based models to
baseline models and analyze the results to better understand the underlying
relationships in a volleyball rally. Our results show that the use of GNNs with
our graph encoding yields a much more advanced analysis of the data, which
noticeably improves prediction results overall. We also show that these
baseline tasks can be significantly improved with simple adjustments, such as
removing blocked hits. Lastly, we demonstrate the importance of choosing a
model architecture that will better extract the important information for a
certain task. Overall, our study showcases the potential strengths and
weaknesses of using graph encodings in sports data analytics and hopefully will
inspire future improvements in machine learning strategies across sports and
applications by using graphbased encodings.Comment: This paper is an extended version of the one accepted at the KDD 2023
Workshop on Data Science and AI for Sports (DSAI4Sports), entitled
'RallyGraph: Specialized Graph Encoding for Enhanced Volleyball
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