9 research outputs found

    PENELITIAN DESAIN MEBEL BERBASIS PANGKALAN DATA DENGAN METODE DIVERGEN KONVERGEN ITERATIF SEBAGAI STRATEGI R&D & MANUFAKTUR PERUSAHAAN (STUDI KASUS: CORPORATE SPECIALISTS, MALAYSIA & HOMELEGANCE, USA)

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    Furniture design for mass production & export orientation is complex innature, tend to have a lot of revisions, thus require a lot investment in fund,time, and effort. There are 2 research issue: 1) Mistakes in design proposalsoften occurred (size, construction, style, finishing, price), can not match withfactory production capacity, or buyer’s market target. In this case, factoriesare suppliers of research partner 1 (CS), and buyer is research partner 2(Homelegance). Second issue: 2) Designer’s idea often surrounds in designaesthetic alone, disregard the A-Z aspect in supply & demand chain of amass-produced furniture (production, marketing, packing, shipping, etc).This research uses qualitative research model with many case studies, andapplies 3 methods: 1) divergent convergent iterative design method; 2) 2D &3D database from CS; 3) considering US market response fromHomelegance. This research aims to: 1) providing ways and recommendationfor stakeholder to reduce revisions (time & cost saving), 2) producingdesigns with export oriented quality, 3) providing design insights foracademics about furniture design from early to final phase. Research output(furniture samples) are stored in multiple supplier’s warehouse

    Folding Methodology for Flexible Aircraft Interiors

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    This paper establishes a general furniture folding methodology that is aimed at flexible aircraft cabin interiors. This methodology will allow users to modify existing furniture pieces to their liking and thereby customizing their overall travel experience. The folding methodology also includes a process to quantify the transformation of the furniture pieces. This paper also introduces two design concepts called Open-on-Demand and Reconfiguration to allow passengers to modify an otherwise rigid cabin. The advantages of the multi-functional space saving furniture pieces are also illustrated in this paper. While the general folding methodology was developed for aircraft interiors, it can be adapted for any furniture piece positioned within any environment

    PENELITIAN DESAIN FURNITUR BERBASIS PANGKALAN DATA 3D SEBAGAI STRATEGI R&D & MANUFAKTUR PERUSAHAAN STUDI KASUS: CS TRADING SDN BHD, MALAYSIA

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    AbstractOne of the most competitive markets in product design is furniture market. Every company tries to provide the best in terms of products and services. CS Trading is a Malaysian trading house with top US retailer clients such as Topline and Homelegance. CS provides design services, include receive and modify data from clients, and position themselves as a mediator between retailers and manufacturers. All of CS drawings comein 2D CAD or PDF or other 2D form files, which in current industry competition, it has becoming less representative and not visually attractive. This research aims to create 3D database based on CS existing 2D data. 3D data are then categorized according to furniture items and its components, where new designs can be easily extracted. Fromthe research, 294 furniture databases are made. Modularity and carry over strategy are the most suitable R&D and manufacture strategy, because these strategies are good for companies with large product categories. From the research result, CS Trading can accelerate R&D process and manufacturing. In the long run they can excel in terms ofvariety of products and speed of service.  AbstrakIndustri furnitur adalah salah satu industri desain produk terbesar dan dengan persaingan yang sangat kompetitif. Setiap perusahaan berusaha memberikan produk dan servis yang terbaik. CS. Trading Sdn Bhd. adalah perusahaan trading dengan klien peritel dari Amerika seperti Topline dan Homelegance. Proses desain yang mereka lakukan adalah menerima dan atau memodifikasi gambar dari klien dan menjadi mediator antara klien dan manufaktur. Dengan posisinya sebagai mediator, CS mengalami beberapa kendala dalam proses desain, yaitu proses desain yang masih dalam bentuk gambar 2D, sehingga gambar kurang representatif dan tidak menarik. Penelitian ini bertujuan untuk mengubah proses desain CS dengan strategi membuat data 3D desain berdasarkan data gambar 2D yang ada. Data ini dianalisa dan dibuatkan pangkalan data berdasarkan kategori jenis furnitur dan komponennya, dimana desain baru dengan mudah bisa dihasilkan dengan cepat. Hasil penelitian ini adalah pembuatan 294 database furnitur. Strategi R&D dan manufaktur yangtepat diterapkan pada CS Trading adalah strategi modularitas dan strategicarry over detail. Karena kedua strategi ini cocok bagi perusahaan yang memiliki kategori produk yang banyak. Dengan hasil dari penelitian ini proses desain CS Trading menjadi lebih efektif dan efisien dari sebelumnya sehingga memiliki keunggulan dari sisi keragaman produk dan kecepatan servi

    Computational design of steady 3D dissection puzzles

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    Dissection puzzles require assembling a common set of pieces into multiple distinct forms. Existing works focus on creating 2D dissection puzzles that form primitive or naturalistic shapes. Unlike 2D dissection puzzles that could be supported on a tabletop surface, 3D dissection puzzles are preferable to be steady by themselves for each assembly form. In this work, we aim at computationally designing steady 3D dissection puzzles. We address this challenging problem with three key contributions. First, we take two voxelized shapes as inputs and dissect them into a common set of puzzle pieces, during which we allow slightly modifying the input shapes, preferably on their internal volume, to preserve the external appearance. Second, we formulate a formal model of generalized interlocking for connecting pieces into a steady assembly using both their geometric arrangements and friction. Third, we modify the geometry of each dissected puzzle piece based on the formal model such that each assembly form is steady accordingly. We demonstrate the effectiveness of our approach on a wide variety of shapes, compare it with the state-of-the-art on 2D and 3D examples, and fabricate some of our designed puzzles to validate their steadiness

    Advances in Data-Driven Analysis and Synthesis of 3D Indoor Scenes

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    This report surveys advances in deep learning-based modeling techniques that address four different 3D indoor scene analysis tasks, as well as synthesis of 3D indoor scenes. We describe different kinds of representations for indoor scenes, various indoor scene datasets available for research in the aforementioned areas, and discuss notable works employing machine learning models for such scene modeling tasks based on these representations. Specifically, we focus on the analysis and synthesis of 3D indoor scenes. With respect to analysis, we focus on four basic scene understanding tasks -- 3D object detection, 3D scene segmentation, 3D scene reconstruction and 3D scene similarity. And for synthesis, we mainly discuss neural scene synthesis works, though also highlighting model-driven methods that allow for human-centric, progressive scene synthesis. We identify the challenges involved in modeling scenes for these tasks and the kind of machinery that needs to be developed to adapt to the data representation, and the task setting in general. For each of these tasks, we provide a comprehensive summary of the state-of-the-art works across different axes such as the choice of data representation, backbone, evaluation metric, input, output, etc., providing an organized review of the literature. Towards the end, we discuss some interesting research directions that have the potential to make a direct impact on the way users interact and engage with these virtual scene models, making them an integral part of the metaverse.Comment: Published in Computer Graphics Forum, Aug 202

    Foldabilizing furniture

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