8,244 research outputs found

    Computations by fly-automata beyond monadic second-order logic

    Full text link
    We present logically based methods for constructing XP and FPT graph algorithms, parametrized by tree-width or clique-width. We will use fly-automata introduced in a previous article. They make possible to check properties that are not monadic second-order expressible because their states may include counters, so that their sets of states may be infinite. We equip these automata with output functions, so that they can compute values associated with terms or graphs. Rather than new algorithmic results we present tools for constructing easily certain dynamic programming algorithms by combining predefined automata for basic functions and properties.Comment: Accepted for publication in Theoretical Computer Scienc

    A Tighter Bound for the Determinization of Visibly Pushdown Automata

    Full text link
    Visibly pushdown automata (VPA), introduced by Alur and Madhusuan in 2004, is a subclass of pushdown automata whose stack behavior is completely determined by the input symbol according to a fixed partition of the input alphabet. Since its introduce, VPAs have been shown to be useful in various context, e.g., as specification formalism for verification and as automaton model for processing XML streams. Due to high complexity, however, implementation of formal verification based on VPA framework is a challenge. In this paper we consider the problem of implementing VPA-based model checking algorithms. For doing so, we first present an improvement on upper bound for determinization of VPA. Next, we propose simple on-the-fly algorithms to check universality and inclusion problems of this automata class. Then, we implement the proposed algorithms in a prototype tool. Finally, we conduct experiments on randomly generated VPAs. The experimental results show that the proposed algorithms are considerably faster than the standard ones

    IMITATOR II: A Tool for Solving the Good Parameters Problem in Timed Automata

    Full text link
    We present here Imitator II, a new version of Imitator, a tool implementing the "inverse method" for parametric timed automata: given a reference valuation of the parameters, it synthesizes a constraint such that, for any valuation satisfying this constraint, the system behaves the same as under the reference valuation in terms of traces, i.e., alternating sequences of locations and actions. Imitator II also implements the "behavioral cartography algorithm", allowing us to solve the following good parameters problem: find a set of valuations within a given bounded parametric domain for which the system behaves well. We present new features and optimizations of the tool, and give results of applications to various examples of asynchronous circuits and communication protocols.Comment: In Proceedings INFINITY 2010, arXiv:1010.611

    Permutation Games for the Weakly Aconjunctive μ\mu-Calculus

    Full text link
    We introduce a natural notion of limit-deterministic parity automata and present a method that uses such automata to construct satisfiability games for the weakly aconjunctive fragment of the μ\mu-calculus. To this end we devise a method that determinizes limit-deterministic parity automata of size nn with kk priorities through limit-deterministic B\"uchi automata to deterministic parity automata of size O((nk)!)\mathcal{O}((nk)!) and with O(nk)\mathcal{O}(nk) priorities. The construction relies on limit-determinism to avoid the full complexity of the Safra/Piterman-construction by using partial permutations of states in place of Safra-Trees. By showing that limit-deterministic parity automata can be used to recognize unsuccessful branches in pre-tableaux for the weakly aconjunctive μ\mu-calculus, we obtain satisfiability games of size O((nk)!)\mathcal{O}((nk)!) with O(nk)\mathcal{O}(nk) priorities for weakly aconjunctive input formulas of size nn and alternation-depth kk. A prototypical implementation that employs a tableau-based global caching algorithm to solve these games on-the-fly shows promising initial results

    Verification of Timed Automata Using Rewrite Rules and Strategies

    Full text link
    ELAN is a powerful language and environment for specifying and prototyping deduction systems in a language based on rewrite rules controlled by strategies. Timed automata is a class of continuous real-time models of reactive systems for which efficient model-checking algorithms have been devised. In this paper, we show that these algorithms can very easily be prototyped in the ELAN system. This paper argues through this example that rewriting based systems relying on rules and strategies are a good framework to prototype, study and test rather efficiently symbolic model-checking algorithms, i.e. algorithms which involve combination of graph exploration rules, deduction rules, constraint solving techniques and decision procedures
    • …
    corecore