4,059 research outputs found

    Mining Discriminative Triplets of Patches for Fine-Grained Classification

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    Fine-grained classification involves distinguishing between similar sub-categories based on subtle differences in highly localized regions; therefore, accurate localization of discriminative regions remains a major challenge. We describe a patch-based framework to address this problem. We introduce triplets of patches with geometric constraints to improve the accuracy of patch localization, and automatically mine discriminative geometrically-constrained triplets for classification. The resulting approach only requires object bounding boxes. Its effectiveness is demonstrated using four publicly available fine-grained datasets, on which it outperforms or achieves comparable performance to the state-of-the-art in classification

    Multi-View Priors for Learning Detectors from Sparse Viewpoint Data

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    While the majority of today's object class models provide only 2D bounding boxes, far richer output hypotheses are desirable including viewpoint, fine-grained category, and 3D geometry estimate. However, models trained to provide richer output require larger amounts of training data, preferably well covering the relevant aspects such as viewpoint and fine-grained categories. In this paper, we address this issue from the perspective of transfer learning, and design an object class model that explicitly leverages correlations between visual features. Specifically, our model represents prior distributions over permissible multi-view detectors in a parametric way -- the priors are learned once from training data of a source object class, and can later be used to facilitate the learning of a detector for a target class. As we show in our experiments, this transfer is not only beneficial for detectors based on basic-level category representations, but also enables the robust learning of detectors that represent classes at finer levels of granularity, where training data is typically even scarcer and more unbalanced. As a result, we report largely improved performance in simultaneous 2D object localization and viewpoint estimation on a recent dataset of challenging street scenes.Comment: 13 pages, 7 figures, 4 tables, International Conference on Learning Representations 201

    Dual Skipping Networks

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    Inspired by the recent neuroscience studies on the left-right asymmetry of the human brain in processing low and high spatial frequency information, this paper introduces a dual skipping network which carries out coarse-to-fine object categorization. Such a network has two branches to simultaneously deal with both coarse and fine-grained classification tasks. Specifically, we propose a layer-skipping mechanism that learns a gating network to predict which layers to skip in the testing stage. This layer-skipping mechanism endows the network with good flexibility and capability in practice. Evaluations are conducted on several widely used coarse-to-fine object categorization benchmarks, and promising results are achieved by our proposed network model.Comment: CVPR 2018 (poster); fix typ

    Crowdsourcing in Computer Vision

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    Computer vision systems require large amounts of manually annotated data to properly learn challenging visual concepts. Crowdsourcing platforms offer an inexpensive method to capture human knowledge and understanding, for a vast number of visual perception tasks. In this survey, we describe the types of annotations computer vision researchers have collected using crowdsourcing, and how they have ensured that this data is of high quality while annotation effort is minimized. We begin by discussing data collection on both classic (e.g., object recognition) and recent (e.g., visual story-telling) vision tasks. We then summarize key design decisions for creating effective data collection interfaces and workflows, and present strategies for intelligently selecting the most important data instances to annotate. Finally, we conclude with some thoughts on the future of crowdsourcing in computer vision.Comment: A 69-page meta review of the field, Foundations and Trends in Computer Graphics and Vision, 201
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