46,143 research outputs found

    Provably Safe Robot Navigation with Obstacle Uncertainty

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    As drones and autonomous cars become more widespread it is becoming increasingly important that robots can operate safely under realistic conditions. The noisy information fed into real systems means that robots must use estimates of the environment to plan navigation. Efficiently guaranteeing that the resulting motion plans are safe under these circumstances has proved difficult. We examine how to guarantee that a trajectory or policy is safe with only imperfect observations of the environment. We examine the implications of various mathematical formalisms of safety and arrive at a mathematical notion of safety of a long-term execution, even when conditioned on observational information. We present efficient algorithms that can prove that trajectories or policies are safe with much tighter bounds than in previous work. Notably, the complexity of the environment does not affect our methods ability to evaluate if a trajectory or policy is safe. We then use these safety checking methods to design a safe variant of the RRT planning algorithm.Comment: RSS 201

    Algorithms for Colourful Simplicial Depth and Medians in the Plane

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    The colourful simplicial depth of a point x in the plane relative to a configuration of n points in k colour classes is exactly the number of closed simplices (triangles) with vertices from 3 different colour classes that contain x in their convex hull. We consider the problems of efficiently computing the colourful simplicial depth of a point x, and of finding a point, called a median, that maximizes colourful simplicial depth. For computing the colourful simplicial depth of x, our algorithm runs in time O(n log(n) + k n) in general, and O(kn) if the points are sorted around x. For finding the colourful median, we get a time of O(n^4). For comparison, the running times of the best known algorithm for the monochrome version of these problems are O(n log(n)) in general, improving to O(n) if the points are sorted around x for monochrome depth, and O(n^4) for finding a monochrome median.Comment: 17 pages, 8 figure

    Polynomial-Time Amoeba Neighborhood Membership and Faster Localized Solving

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    We derive efficient algorithms for coarse approximation of algebraic hypersurfaces, useful for estimating the distance between an input polynomial zero set and a given query point. Our methods work best on sparse polynomials of high degree (in any number of variables) but are nevertheless completely general. The underlying ideas, which we take the time to describe in an elementary way, come from tropical geometry. We thus reduce a hard algebraic problem to high-precision linear optimization, proving new upper and lower complexity estimates along the way.Comment: 15 pages, 9 figures. Submitted to a conference proceeding

    Finding an ordinary conic and an ordinary hyperplane

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    Given a finite set of non-collinear points in the plane, there exists a line that passes through exactly two points. Such a line is called an ordinary line. An efficient algorithm for computing such a line was proposed by Mukhopadhyay et al. In this note we extend this result in two directions. We first show how to use this algorithm to compute an ordinary conic, that is, a conic passing through exactly five points, assuming that all the points do not lie on the same conic. Both our proofs of existence and the consequent algorithms are simpler than previous ones. We next show how to compute an ordinary hyperplane in three and higher dimensions.Comment: 7 pages, 2 figure
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