2,945 research outputs found

    Comparing two haptic interfaces for multimodal graph rendering

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    This paper describes the evaluation of two multimodal interfaces designed to provide visually impaired people with access to various types of graphs. The interfaces consist of audio and haptics which is rendered on commercially available force feedback devices. This study compares the usability of two force feedback devices: the SensAble PHANToM and the Logitech WingMan force feedback mouse in representing graphical data. The type of graph used in the experiment is the bar chart under two experimental conditions: single mode and multimodal. The results show that PHANToM provides better performance in the haptic only condition. However, no significant difference has been found between the two devices in the multimodal condition. This has confirmed the advantages of using multimodal approach in our research and that low-cost haptic devices can be successful. This paper introduces our evaluation approach and discusses the findings of the experiment

    Audiovisual Feedback Devices for Chest Compression Quality during CPR

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    During cardiopulmonary resuscitation (CPR), chest compression quality is the key for patient survival. However, several studies have shown that both professionals and laypeople often apply CPR at improper rates and depths. The use of real-time feedback devices increases adherence to CPR quality guidelines. This chapter explores new alternatives to provide feedback on the quality of chest compressions during CPR. First, we describe and evaluate three methods to compute chest compression depth and rate using exclusively the chest acceleration. To evaluate the accuracy of the methods, we used episodes of simulated cardiac arrest acquired in a manikin model. One of the methods, based on the spectral analysis of the acceleration, was particularly accurate in a wide range of conditions. Then, we assessed the feasibility of using the transthoracic impedance (TI) signal acquired through defibrillation pads to provide feedback on chest compression depth and rate. For that purpose, we retrospectively analyzed three databases of out-of-hospital cardiac arrest episodes. When a wide variety of patients and rescuers were included, TI could not be used to reliably estimate the compression depth. However, compression rate could be accurately estimated. Development of simpler methods to provide feedback on CPR quality could contribute to the widespread of these devices

    Residential Feedback Devices and Programs. Opportunities for Natural Gas

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    Behavior-based approaches have been a growing interest in the energy efficiency field over recent years and the use of residential energy feedback has garnered particular interest. By providing an increased level of detail, feedback can greatly increase a consumer's understanding of how energy is used in their home. This project reviewed the existing body of research on electricity feedback to identify parallel lessons for gas, discussed the benefits and challenges of different types of feedback, and identifying three feedback options that show strong potential for natural gas savings

    Assessment of feedback devices for performance monitoring in master’s swimmers

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    In recent years, new portable performance monitoring devices have appeared in swimming. The study aims to establish the current validity of the FORM Goggles, Finis Stopwatch, and the Garmin Swim 2 Watch, for the partial and total times and stroke count (experiment 1; n = 17) and to compare the effect of the devices considered as valid in monitoring the pace of master swimmers (experiment 2; n = 10). The FORM Goggles and the Finis Stopwatch showed good level of agreement and accuracy (Bland Altman plots showed homoscedasticity and in most cases Lin’s concordance correlation coefficient were>0.95, and the error magnitude<0.2 seconds). These systems allow better pace control compared to Garmin Swim 2, with a difference between target and actual time below 1.5 %. However, the results showed that the concurrent feedback provided by FORM Smart Swim Goggles could offer greater advantages than the traditional feedback provided via the Finis Stopwatch at the end of each series, as swimmers were closer to the target time (p < 0.05). In conclusion both the FORM Goggles and the Finis Stopwatch, showed a good validity and could serve for performance monitoring in swimming, allowing the Form Goggles better pace control.CTS-527Agencia de Innovación y Desarollo de Andalucía [B- SEJ-164-UGR20 “SWIM FOR LIFE”

    Entropy production for velocity-dependent macroscopic forces: the problem of dissipation without fluctuations

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    In macroscopic systems, velocity-dependent phenomenological forces F(v)F(v) are used to model friction, feedback devices or self-propulsion. Such forces usually include a dissipative component which conceals the fast energy exchanges with a thermostat at the environment temperature TT, ruled by a microscopic Hamiltonian HH. The mapping (H,T)F(v)(H,T) \to F(v) - even if effective for many purposes - may lead to applications of stochastic thermodynamics where an incompleteincomplete fluctuating entropy production (FEP) is derived. An enlightening example is offered by recent macroscopic experiments where dissipation is dominated by solid-on-solid friction, typically modelled through a deterministic Coulomb force F(v)F(v). Through an adaptation of the microscopic Prandtl-Tomlinson model for friction, we show how the FEP is dominated by the heat released to the TT-thermostat, ignored by the macroscopic Coulomb model. This problem, which haunts several studies in the literature, cannot be cured by weighing the time-reversed trajectories with a different auxiliary dynamics: it is only solved by a more accurate stochastic modelling of the thermostat underlying dissipation.Comment: 6 pages, 3 figure

    The learning model of smartphone feedback applications in the field of e-health applied to the step counter

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    An increasing number of technological devices provides people with personal feedback on indicators of their physical health, and many are applied to stimulate and support health behavior change. However, while in most cases the health effects depend on continued healthy behavior change, the individual use of feedback devices is mostly temporary. In this article this phenomenon is explained using the Learning model of Smartphone Feedback Applications (LSFA) which claims that people learn from the feedback: While initially the device provides the knowledge on the health indicator, people learn each time they become aware of the feedback, and after a while the source of this information is transferred to their memory, making the devices useless. This analyses has consequences for the development and positioning of feedback devices. In this article, LSFA is applied to the pedometer or step counter (SC)

    Perceiving Mass in Mixed Reality through Pseudo-Haptic Rendering of Newton's Third Law

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    In mixed reality, real objects can be used to interact with virtual objects. However, unlike in the real world, real objects do not encounter any opposite reaction force when pushing against virtual objects. The lack of reaction force during manipulation prevents users from perceiving the mass of virtual objects. Although this could be addressed by equipping real objects with force-feedback devices, such a solution remains complex and impractical.In this work, we present a technique to produce an illusion of mass without any active force-feedback mechanism. This is achieved by simulating the effects of this reaction force in a purely visual way. A first study demonstrates that our technique indeed allows users to differentiate light virtual objects from heavy virtual objects. In addition, it shows that the illusion is immediately effective, with no prior training. In a second study, we measure the lowest mass difference (JND) that can be perceived with this technique. The effectiveness and ease of implementation of our solution provides an opportunity to enhance mixed reality interaction at no additional cost

    Multimodal virtual reality versus printed medium in visualization for blind people

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    In this paper, we describe a study comparing the strengths of a multimodal Virtual Reality (VR) interface against traditional tactile diagrams in conveying information to visually impaired and blind people. The multimodal VR interface consists of a force feedback device (SensAble PHANTOM), synthesized speech and non-speech audio. Potential advantages of the VR technology are well known however its real usability in comparison with the conventional paper-based medium is seldom investigated. We have addressed this issue in our evaluation. The experimental results show benefits from using the multimodal approach in terms of more accurate information about the graphs obtained by users

    ERGOS: Multi-degrees of Freedom and Versatile Force-Feedback Panoply

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    International audienceThis paper deals with the design of a generic force feedback devices technology. System compactness, accessible number of degrees of freedom, morphology, resolution of the physical variables, frequency bandwidth are the main criteria the ERGOS technology answers to. This technology is successfully applied in two various fields: virtual bowed string instrument and nano-manipulator, applications presented in this paper
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