277,462 research outputs found

    Vector Broadcast Channels: Optimality of Threshold Feedback Policies

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    Beamforming techniques utilizing only partial channel state information (CSI) has gained popularity over other communication strategies requiring perfect CSI thanks to their lower feedback requirements. The amount of feedback in beamforming based communication systems can be further reduced through selective feedback techniques in which only the users with channels good enough are allowed to feed back by means of a decentralized feedback policy. In this paper, we prove that thresholding at the receiver is the rate-wise optimal decentralized feedback policy for feedback limited systems with prescribed feedback constraints. This result is highly adaptable due to its distribution independent nature, provides an analytical justification for the use of threshold feedback policies in practical systems, and reinforces previous work analyzing threshold feedback policies as a selective feedback technique without proving its optimality. It is robust to selfish unilateral deviations. Finally, it reduces the search for rate-wise optimal feedback policies subject to feedback constraints from function spaces to a finite dimensional Euclidean space.Comment: Submitted to IEEE International Symposium on Information Theory, St. Petersburg, Russia, Aug 201

    Feedback Enhances Simultaneous Wireless Information and Energy Transmission in Multiple Access Channels

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    In this report, the fundamental limits of simultaneous information and energy transmission in the two-user Gaussian multiple access channel (G-MAC) with and without feedback are fully characterized. More specifically, all the achievable information and energy transmission rates (in bits per channel use and energy-units per channel use, respectively) are identified. Furthermore, the fundamental limits on the individual and sum- rates given a minimum energy rate ensured at an energy harvester are also characterized. In the case without feedback, an achievability scheme based on power-splitting and successive interference cancellation is shown to be optimal. Alternatively, in the case with feedback (G-MAC-F), a simple yet optimal achievability scheme based on power-splitting and Ozarow's capacity achieving scheme is presented. Finally, the energy transmission enhancement induced by the use of feedback is quantified. Feedback can at most double the energy transmission rate at high SNRs when the information transmission sum-rate is kept fixed at the sum-capacity of the G-MAC, but it has no effect at very low SNRs.Comment: INRIA REPORT N{\deg}8804, accepted for publication in IEEE transactions on Information Theory, March, 201

    Non-cooperative Feedback Rate Control Game for Channel State Information in Wireless Networks

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    It has been well recognized that channel state information (CSI) feedback is of great importance for dowlink transmissions of closed-loop wireless networks. However, the existing work typically researched the CSI feedback problem for each individual mobile station (MS), and thus, cannot efficiently model the interactions among self-interested mobile users in the network level. To this end, in this paper, we propose an alternative approach to investigate the CSI feedback rate control problem in the analytical setting of a game theoretic framework, in which a multiple-antenna base station (BS) communicates with a number of co-channel MSs through linear precoder. Specifically, we first present a non-cooperative feedback-rate control game (NFC), in which each MS selects the feedback rate to maximize its performance in a distributed way. To improve efficiency from a social optimum point of view, we then introduce pricing, called the non-cooperative feedback-rate control game with price (NFCP). The game utility is defined as the performance gain by CSI feedback minus the price as a linear function of the CSI feedback rate. The existence of the Nash equilibrium of such games is investigated, and two types of feedback protocols (FDMA and CSMA) are studied. Simulation results show that by adjusting the pricing factor, the distributed NFCP game results in close optimal performance compared with that of the centralized scheme.Comment: 26 pages, 10 figures; IEEE Journal on Selected Areas in Communications, special issue on Game Theory in Wireless Communications, 201

    The Internet as a Service Channel in the Public Sector : A substitute or complement of traditional service channels?

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    The Internet has been used as a channel for public service delivery since the mid 1990’s. During the first years of its existence it was believed to be the service channel of the future, making all other channels obsolete. But until now, the telephone and face-to-face contact remain being used more frequently and are rated higher. By comparing various studies that have recently been conducted in a number of countries, this paper suggests that the characteristics of the channel make it a suitable channel for basic transactions and simple information provision, and that the telephone and face-to-face contact remain prevalent for at least ambiguous and complex tasks. Therefore the Internet might be a complementary channel rather than a substitute of traditional channels. Research findings are interpreted by means of Media Richness Theory, the Social Influence model and Channel Expansion Theory
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