207,210 research outputs found
Wi-Fi-Based Location-Independent Human Activity Recognition via Meta Learning
Wi-Fi-based device-free human activity recognition has recently become a vital underpinning for various emerging applications, ranging from the Internet of Things (IoT) to Human-Computer Interaction (HCI). Although this technology has been successfully demonstrated for location-dependent sensing, it relies on sufficient data samples for large-scale sensing, which is enormously labor-intensive and time-consuming. However, in real-world applications, location-independent sensing is crucial and indispensable. Therefore, how to alleviate adverse effects on recognition accuracy caused by location variations with the limited dataset is still an open question. To address this concern, we present a location-independent human activity recognition system based on Wi-Fi named WiLiMetaSensing. Specifically, we first leverage a Convolutional Neural Network and Long Short-Term Memory (CNN-LSTM) feature representation method to focus on location-independent characteristics. Then, in order to well transfer the model across different positions with limited data samples, a metric learning-based activity recognition method is proposed. Consequently, not only the generalization ability but also the transferable capability of the model would be significantly promoted. To fully validate the feasibility of the presented approach, extensive experiments have been conducted in an office with 24 testing locations. The evaluation results demonstrate that our method can achieve more than 90% in location-independent human activity recognition accuracy. More importantly, it can adapt well to the data samples with a small number of subcarriers and a low sampling rate
NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding
Research on depth-based human activity analysis achieved outstanding
performance and demonstrated the effectiveness of 3D representation for action
recognition. The existing depth-based and RGB+D-based action recognition
benchmarks have a number of limitations, including the lack of large-scale
training samples, realistic number of distinct class categories, diversity in
camera views, varied environmental conditions, and variety of human subjects.
In this work, we introduce a large-scale dataset for RGB+D human action
recognition, which is collected from 106 distinct subjects and contains more
than 114 thousand video samples and 8 million frames. This dataset contains 120
different action classes including daily, mutual, and health-related
activities. We evaluate the performance of a series of existing 3D activity
analysis methods on this dataset, and show the advantage of applying deep
learning methods for 3D-based human action recognition. Furthermore, we
investigate a novel one-shot 3D activity recognition problem on our dataset,
and a simple yet effective Action-Part Semantic Relevance-aware (APSR)
framework is proposed for this task, which yields promising results for
recognition of the novel action classes. We believe the introduction of this
large-scale dataset will enable the community to apply, adapt, and develop
various data-hungry learning techniques for depth-based and RGB+D-based human
activity understanding. [The dataset is available at:
http://rose1.ntu.edu.sg/Datasets/actionRecognition.asp]Comment: IEEE Transactions on Pattern Analysis and Machine Intelligence
(TPAMI
Learning Robot Activities from First-Person Human Videos Using Convolutional Future Regression
We design a new approach that allows robot learning of new activities from
unlabeled human example videos. Given videos of humans executing the same
activity from a human's viewpoint (i.e., first-person videos), our objective is
to make the robot learn the temporal structure of the activity as its future
regression network, and learn to transfer such model for its own motor
execution. We present a new deep learning model: We extend the state-of-the-art
convolutional object detection network for the representation/estimation of
human hands in training videos, and newly introduce the concept of using a
fully convolutional network to regress (i.e., predict) the intermediate scene
representation corresponding to the future frame (e.g., 1-2 seconds later).
Combining these allows direct prediction of future locations of human hands and
objects, which enables the robot to infer the motor control plan using our
manipulation network. We experimentally confirm that our approach makes
learning of robot activities from unlabeled human interaction videos possible,
and demonstrate that our robot is able to execute the learned collaborative
activities in real-time directly based on its camera input
Graph Distillation for Action Detection with Privileged Modalities
We propose a technique that tackles action detection in multimodal videos
under a realistic and challenging condition in which only limited training data
and partially observed modalities are available. Common methods in transfer
learning do not take advantage of the extra modalities potentially available in
the source domain. On the other hand, previous work on multimodal learning only
focuses on a single domain or task and does not handle the modality discrepancy
between training and testing. In this work, we propose a method termed graph
distillation that incorporates rich privileged information from a large-scale
multimodal dataset in the source domain, and improves the learning in the
target domain where training data and modalities are scarce. We evaluate our
approach on action classification and detection tasks in multimodal videos, and
show that our model outperforms the state-of-the-art by a large margin on the
NTU RGB+D and PKU-MMD benchmarks. The code is released at
http://alan.vision/eccv18_graph/.Comment: ECCV 201
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