8,581 research outputs found

    Adaptive Temporal Encoding Network for Video Instance-level Human Parsing

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    Beyond the existing single-person and multiple-person human parsing tasks in static images, this paper makes the first attempt to investigate a more realistic video instance-level human parsing that simultaneously segments out each person instance and parses each instance into more fine-grained parts (e.g., head, leg, dress). We introduce a novel Adaptive Temporal Encoding Network (ATEN) that alternatively performs temporal encoding among key frames and flow-guided feature propagation from other consecutive frames between two key frames. Specifically, ATEN first incorporates a Parsing-RCNN to produce the instance-level parsing result for each key frame, which integrates both the global human parsing and instance-level human segmentation into a unified model. To balance between accuracy and efficiency, the flow-guided feature propagation is used to directly parse consecutive frames according to their identified temporal consistency with key frames. On the other hand, ATEN leverages the convolution gated recurrent units (convGRU) to exploit temporal changes over a series of key frames, which are further used to facilitate the frame-level instance-level parsing. By alternatively performing direct feature propagation between consistent frames and temporal encoding network among key frames, our ATEN achieves a good balance between frame-level accuracy and time efficiency, which is a common crucial problem in video object segmentation research. To demonstrate the superiority of our ATEN, extensive experiments are conducted on the most popular video segmentation benchmark (DAVIS) and a newly collected Video Instance-level Parsing (VIP) dataset, which is the first video instance-level human parsing dataset comprised of 404 sequences and over 20k frames with instance-level and pixel-wise annotations.Comment: To appear in ACM MM 2018. Code link: https://github.com/HCPLab-SYSU/ATEN. Dataset link: http://sysu-hcp.net/li

    Action Recognition in Videos: from Motion Capture Labs to the Web

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    This paper presents a survey of human action recognition approaches based on visual data recorded from a single video camera. We propose an organizing framework which puts in evidence the evolution of the area, with techniques moving from heavily constrained motion capture scenarios towards more challenging, realistic, "in the wild" videos. The proposed organization is based on the representation used as input for the recognition task, emphasizing the hypothesis assumed and thus, the constraints imposed on the type of video that each technique is able to address. Expliciting the hypothesis and constraints makes the framework particularly useful to select a method, given an application. Another advantage of the proposed organization is that it allows categorizing newest approaches seamlessly with traditional ones, while providing an insightful perspective of the evolution of the action recognition task up to now. That perspective is the basis for the discussion in the end of the paper, where we also present the main open issues in the area.Comment: Preprint submitted to CVIU, survey paper, 46 pages, 2 figures, 4 table

    Machine Understanding of Human Behavior

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    A widely accepted prediction is that computing will move to the background, weaving itself into the fabric of our everyday living spaces and projecting the human user into the foreground. If this prediction is to come true, then next generation computing, which we will call human computing, should be about anticipatory user interfaces that should be human-centered, built for humans based on human models. They should transcend the traditional keyboard and mouse to include natural, human-like interactive functions including understanding and emulating certain human behaviors such as affective and social signaling. This article discusses a number of components of human behavior, how they might be integrated into computers, and how far we are from realizing the front end of human computing, that is, how far are we from enabling computers to understand human behavior

    LIDAR-based Driving Path Generation Using Fully Convolutional Neural Networks

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    In this work, a novel learning-based approach has been developed to generate driving paths by integrating LIDAR point clouds, GPS-IMU information, and Google driving directions. The system is based on a fully convolutional neural network that jointly learns to carry out perception and path generation from real-world driving sequences and that is trained using automatically generated training examples. Several combinations of input data were tested in order to assess the performance gain provided by specific information modalities. The fully convolutional neural network trained using all the available sensors together with driving directions achieved the best MaxF score of 88.13% when considering a region of interest of 60x60 meters. By considering a smaller region of interest, the agreement between predicted paths and ground-truth increased to 92.60%. The positive results obtained in this work indicate that the proposed system may help fill the gap between low-level scene parsing and behavior-reflex approaches by generating outputs that are close to vehicle control and at the same time human-interpretable.Comment: Changed title, formerly "Simultaneous Perception and Path Generation Using Fully Convolutional Neural Networks
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