546,399 research outputs found

    ILR Impact Brief - Knowledge, Skills, and Performance: Getting the Most From Team Training

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    Teams are an integral feature of the American workplace; indeed, more than 80% of the Fortune 500 companies make extensive use of work teams. Action teams, pulled together to carry out a particular time-limited function that requires the specialized expertise of its members, are becoming increasingly common. Researchers have noted that the success of these teams is often thwarted by their lack of information about teamwork in general and their insufficient mastery of basic team competencies. Most organizations train team members for the particular job at hand, so the question arises as to the utility of generic team training. In other words, would imparting knowledge and skills that could be applied in, and adapted to, any number of situations improve outcomes, and if so, what is the mechanism that facilitates this result

    The relationship between game rules and team cohesion: an empirical study

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    Multiplayer games (both face-to-face and online) frequently feature teams. This study investigates whether it is possible to use the rules of a game to alter the team cohesion. Game rules from two face-to-face games were analyzed using Social Identity Theory to predict which will lead to more cohesive teams. Significant differences in team cohesion ratings given by the players after the games suggest that the game rules may indeed affect the team cohesion as predicted

    Inter-team Coordination in Large-Scale Agile Development: A Case Study of Three Enabling Mechanisms

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    Agile methods are increasingly used in large development projects, with multiple development teams. A central question is then what is needed to coordinate feature teams efficiently. This study exam- ines three mechanisms for coordination: Shared mental models, commu- nication and trust in a large-scale development project with 12 feature teams running over a four-year period. We analyse the findings in rela- tion to suggested frameworks for large-scale agile development and a theory on coordination, and provide new recommendations for practice and theory.Inter-team Coordination in Large-Scale Agile Development: A Case Study of Three Enabling MechanismspublishedVersio

    How Social Media-Enabled Communication Awareness Enhances Project Team Performance

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    Project teams increasingly rely on computer-mediated communication. In this paper, we propose that communication within these teams benefits from a communication-awareness feature that summarizes communication at one common place. We argue that such a feature pays out specifically during action episodes, when team members engage in taskwork. We conducted two studies of 51 and 35 project teams to examine how the amount of communication during action episodes relates to team performance under low versus high communication awareness. In both studies, we technologically designed communication awareness as the availability of a feed, known from social media platforms, that displays all team-internal, computer-mediated communication. The results show that the communication-awareness feature makes communication during action episodes more beneficial, both in term of effectiveness and efficiency. Zooming into the temporal patterns of communication during action episodes further reveals that high-performing teams in the high-communication-awareness condition stick out by early and steady communication. Implications for current and future research on team communication and awareness support are discussed

    An Approach to Agent-Based Service Composition and Its Application to Mobile

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    This paper describes an architecture model for multiagent systems that was developed in the European project LEAP (Lightweight Extensible Agent Platform). Its main feature is a set of generic services that are implemented independently of the agents and can be installed into the agents by the application developer in a flexible way. Moreover, two applications using this architecture model are described that were also developed within the LEAP project. The application domain is the support of mobile, virtual teams for the German automobile club ADAC and for British Telecommunications

    SYSTEMATIC LITERATURE REVIEW EFEKTIFITAS PENGGUNAAN MICROSOFT TEAMS DALAM PEMBELAJARAN DARING

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    During the last 2 years COVID-19 has changed human habits, adapting to new habits which are better known as New Normal. The government mandates PSSB that all teaching staff in public and private schools are required to work from home during the learning process. The transition from conventional to bold is influenced by this condition. One application that can be used for bold learning is Microsoft Teams. Microsoft Teams enables teachers and students to interact so that they feel like they are face to face. The purpose of this study is to identify the effectiveness of Microsoft Teams in learning to dare, using data from related journals from 2017 to 2020, how well literature studies are used as this research method. The review results obtained from 12 of the 13 journals that were reviewed or with a proportion of 92% stated that Microsoft Teams was effective in learning courage, using decision-making methods, namely the value of learning outcomes, questionnaires, observations, and interviews. Many features are offered by Microsoft Teams, such as its main feature, namely the Online Meeting (Video Conference) feature. Most of the obstacles that exist in Microsoft Teams are external constraints to the Microsoft Teams application itself, these obstacles occur in areas where the technology infrastructure and network are still inadequate
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