8,928 research outputs found

    Feature Boosting Network For 3D Pose Estimation

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    In this paper, a feature boosting network is proposed for estimating 3D hand pose and 3D body pose from a single RGB image. In this method, the features learned by the convolutional layers are boosted with a new long short-term dependence-aware (LSTD) module, which enables the intermediate convolutional feature maps to perceive the graphical long short-term dependency among different hand (or body) parts using the designed Graphical ConvLSTM. Learning a set of features that are reliable and discriminatively representative of the pose of a hand (or body) part is difficult due to the ambiguities, texture and illumination variation, and self-occlusion in the real application of 3D pose estimation. To improve the reliability of the features for representing each body part and enhance the LSTD module, we further introduce a context consistency gate (CCG) in this paper, with which the convolutional feature maps are modulated according to their consistency with the context representations. We evaluate the proposed method on challenging benchmark datasets for 3D hand pose estimation and 3D full body pose estimation. Experimental results show the effectiveness of our method that achieves state-of-the-art performance on both of the tasks.Comment: Accepted to T-PAMI. DOI: 10.1109/TPAMI.2019.289442

    Cascaded 3D Full-body Pose Regression from Single Depth Image at 100 FPS

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    There are increasing real-time live applications in virtual reality, where it plays an important role in capturing and retargetting 3D human pose. But it is still challenging to estimate accurate 3D pose from consumer imaging devices such as depth camera. This paper presents a novel cascaded 3D full-body pose regression method to estimate accurate pose from a single depth image at 100 fps. The key idea is to train cascaded regressors based on Gradient Boosting algorithm from pre-recorded human motion capture database. By incorporating hierarchical kinematics model of human pose into the learning procedure, we can directly estimate accurate 3D joint angles instead of joint positions. The biggest advantage of this model is that the bone length can be preserved during the whole 3D pose estimation procedure, which leads to more effective features and higher pose estimation accuracy. Our method can be used as an initialization procedure when combining with tracking methods. We demonstrate the power of our method on a wide range of synthesized human motion data from CMU mocap database, Human3.6M dataset and real human movements data captured in real time. In our comparison against previous 3D pose estimation methods and commercial system such as Kinect 2017, we achieve the state-of-the-art accuracy

    A Survey on Joint Object Detection and Pose Estimation using Monocular Vision

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    In this survey we present a complete landscape of joint object detection and pose estimation methods that use monocular vision. Descriptions of traditional approaches that involve descriptors or models and various estimation methods have been provided. These descriptors or models include chordiograms, shape-aware deformable parts model, bag of boundaries, distance transform templates, natural 3D markers and facet features whereas the estimation methods include iterative clustering estimation, probabilistic networks and iterative genetic matching. Hybrid approaches that use handcrafted feature extraction followed by estimation by deep learning methods have been outlined. We have investigated and compared, wherever possible, pure deep learning based approaches (single stage and multi stage) for this problem. Comprehensive details of the various accuracy measures and metrics have been illustrated. For the purpose of giving a clear overview, the characteristics of relevant datasets are discussed. The trends that prevailed from the infancy of this problem until now have also been highlighted.Comment: Accepted at the International Joint Conference on Computer Vision and Pattern Recognition (CCVPR) 201

    Recovering 6D Object Pose and Predicting Next-Best-View in the Crowd

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    Object detection and 6D pose estimation in the crowd (scenes with multiple object instances, severe foreground occlusions and background distractors), has become an important problem in many rapidly evolving technological areas such as robotics and augmented reality. Single shot-based 6D pose estimators with manually designed features are still unable to tackle the above challenges, motivating the research towards unsupervised feature learning and next-best-view estimation. In this work, we present a complete framework for both single shot-based 6D object pose estimation and next-best-view prediction based on Hough Forests, the state of the art object pose estimator that performs classification and regression jointly. Rather than using manually designed features we a) propose an unsupervised feature learnt from depth-invariant patches using a Sparse Autoencoder and b) offer an extensive evaluation of various state of the art features. Furthermore, taking advantage of the clustering performed in the leaf nodes of Hough Forests, we learn to estimate the reduction of uncertainty in other views, formulating the problem of selecting the next-best-view. To further improve pose estimation, we propose an improved joint registration and hypotheses verification module as a final refinement step to reject false detections. We provide two additional challenging datasets inspired from realistic scenarios to extensively evaluate the state of the art and our framework. One is related to domestic environments and the other depicts a bin-picking scenario mostly found in industrial settings. We show that our framework significantly outperforms state of the art both on public and on our datasets.Comment: CVPR 2016 accepted paper, project page: http://www.iis.ee.ic.ac.uk/rkouskou/6D_NBV.htm
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