33,199 research outputs found

    JGraphT -- A Java library for graph data structures and algorithms

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    Mathematical software and graph-theoretical algorithmic packages to efficiently model, analyze and query graphs are crucial in an era where large-scale spatial, societal and economic network data are abundantly available. One such package is JGraphT, a programming library which contains very efficient and generic graph data-structures along with a large collection of state-of-the-art algorithms. The library is written in Java with stability, interoperability and performance in mind. A distinctive feature of this library is the ability to model vertices and edges as arbitrary objects, thereby permitting natural representations of many common networks including transportation, social and biological networks. Besides classic graph algorithms such as shortest-paths and spanning-tree algorithms, the library contains numerous advanced algorithms: graph and subgraph isomorphism; matching and flow problems; approximation algorithms for NP-hard problems such as independent set and TSP; and several more exotic algorithms such as Berge graph detection. Due to its versatility and generic design, JGraphT is currently used in large-scale commercial, non-commercial and academic research projects. In this work we describe in detail the design and underlying structure of the library, and discuss its most important features and algorithms. A computational study is conducted to evaluate the performance of JGraphT versus a number of similar libraries. Experiments on a large number of graphs over a variety of popular algorithms show that JGraphT is highly competitive with other established libraries such as NetworkX or the BGL.Comment: Major Revisio

    Decoherence in quantum walks - a review

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    The development of quantum walks in the context of quantum computation, as generalisations of random walk techniques, led rapidly to several new quantum algorithms. These all follow unitary quantum evolution, apart from the final measurement. Since logical qubits in a quantum computer must be protected from decoherence by error correction, there is no need to consider decoherence at the level of algorithms. Nonetheless, enlarging the range of quantum dynamics to include non-unitary evolution provides a wider range of possibilities for tuning the properties of quantum walks. For example, small amounts of decoherence in a quantum walk on the line can produce more uniform spreading (a top-hat distribution), without losing the quantum speed up. This paper reviews the work on decoherence, and more generally on non-unitary evolution, in quantum walks and suggests what future questions might prove interesting to pursue in this area.Comment: 52 pages, invited review, v2 & v3 updates to include significant work since first posted and corrections from comments received; some non-trivial typos fixed. Comments now limited to changes that can be applied at proof stag

    A Distributed Algorithm for Directed Minimum-Weight Spanning Tree

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    Minimum cycle and homology bases of surface embedded graphs

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    We study the problems of finding a minimum cycle basis (a minimum weight set of cycles that form a basis for the cycle space) and a minimum homology basis (a minimum weight set of cycles that generates the 11-dimensional (Z2\mathbb{Z}_2)-homology classes) of an undirected graph embedded on a surface. The problems are closely related, because the minimum cycle basis of a graph contains its minimum homology basis, and the minimum homology basis of the 11-skeleton of any graph is exactly its minimum cycle basis. For the minimum cycle basis problem, we give a deterministic O(nω+22gn2+m)O(n^\omega+2^{2g}n^2+m)-time algorithm for graphs embedded on an orientable surface of genus gg. The best known existing algorithms for surface embedded graphs are those for general graphs: an O(mω)O(m^\omega) time Monte Carlo algorithm and a deterministic O(nm2/logn+n2m)O(nm^2/\log n + n^2 m) time algorithm. For the minimum homology basis problem, we give a deterministic O((g+b)3nlogn+m)O((g+b)^3 n \log n + m)-time algorithm for graphs embedded on an orientable or non-orientable surface of genus gg with bb boundary components, assuming shortest paths are unique, improving on existing algorithms for many values of gg and nn. The assumption of unique shortest paths can be avoided with high probability using randomization or deterministically by increasing the running time of the homology basis algorithm by a factor of O(logn)O(\log n).Comment: A preliminary version of this work was presented at the 32nd Annual International Symposium on Computational Geometr

    Fast Computation of Small Cuts via Cycle Space Sampling

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    We describe a new sampling-based method to determine cuts in an undirected graph. For a graph (V, E), its cycle space is the family of all subsets of E that have even degree at each vertex. We prove that with high probability, sampling the cycle space identifies the cuts of a graph. This leads to simple new linear-time sequential algorithms for finding all cut edges and cut pairs (a set of 2 edges that form a cut) of a graph. In the model of distributed computing in a graph G=(V, E) with O(log V)-bit messages, our approach yields faster algorithms for several problems. The diameter of G is denoted by Diam, and the maximum degree by Delta. We obtain simple O(Diam)-time distributed algorithms to find all cut edges, 2-edge-connected components, and cut pairs, matching or improving upon previous time bounds. Under natural conditions these new algorithms are universally optimal --- i.e. a Omega(Diam)-time lower bound holds on every graph. We obtain a O(Diam+Delta/log V)-time distributed algorithm for finding cut vertices; this is faster than the best previous algorithm when Delta, Diam = O(sqrt(V)). A simple extension of our work yields the first distributed algorithm with sub-linear time for 3-edge-connected components. The basic distributed algorithms are Monte Carlo, but they can be made Las Vegas without increasing the asymptotic complexity. In the model of parallel computing on the EREW PRAM our approach yields a simple algorithm with optimal time complexity O(log V) for finding cut pairs and 3-edge-connected components.Comment: Previous version appeared in Proc. 35th ICALP, pages 145--160, 200
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