10,162 research outputs found

    Algorithms and methods for video transcoding.

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    Video transcoding is the process of dynamic video adaptation. Dynamic video adaptation can be defined as the process of converting video from one format to another, changing the bit rate, frame rate or resolution of the encoded video, which is mainly necessitated by the end user requirements. H.264 has been the predominantly used video compression standard for the last 15 years. HEVC (High Efficiency Video Coding) is the latest video compression standard finalised in 2013, which is an improvement over H.264 video compression standard. HEVC performs significantly better than H.264 in terms of the Rate-Distortion performance. As H.264 has been widely used in the last decade, a large amount of video content exists in H.264 format. There is a need to convert H.264 video content to HEVC format to achieve better Rate-Distortion performance and to support legacy video formats on newer devices. However, the computational complexity of HEVC encoder is 2-10 times higher than that of H.264 encoder. This makes it necessary to develop low complexity video transcoding algorithms to transcode from H.264 to HEVC format. This research work proposes low complexity algorithms for H.264 to HEVC video transcoding. The proposed algorithms reduce the computational complexity of H.264 to HEVC video transcoding significantly, with negligible loss in Rate-Distortion performance. This work proposes three different video transcoding algorithms. The MV-based mode merge algorithm uses the block mode and MV variances to estimate the split/non-split decision as part of the HEVC block prediction process. The conditional probability-based mode mapping algorithm models HEVC blocks of sizes 16×16 and lower as a function of H.264 block modes, H.264 and HEVC Quantisation Parameters (QP). The motion-compensated MB residual-based mode mapping algorithm makes the split/non-split decision based on content-adaptive classification models. With a combination of the proposed set of algorithms, the computational complexity of the HEVC encoder is reduced by around 60%, with negligible loss in Rate-Distortion performance, outperforming existing state-of-art algorithms by 20-25% in terms of computational complexity. The proposed algorithms can be used in computation-constrained video transcoding applications, to support video format conversion in smart devices, migration of large-scale H.264 video content from host servers to HEVC, cloud computing-based transcoding applications, and also to support high quality videos over bandwidth-constrained networks

    Hierarchical structure-and-motion recovery from uncalibrated images

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    This paper addresses the structure-and-motion problem, that requires to find camera motion and 3D struc- ture from point matches. A new pipeline, dubbed Samantha, is presented, that departs from the prevailing sequential paradigm and embraces instead a hierarchical approach. This method has several advantages, like a provably lower computational complexity, which is necessary to achieve true scalability, and better error containment, leading to more stability and less drift. Moreover, a practical autocalibration procedure allows to process images without ancillary information. Experiments with real data assess the accuracy and the computational efficiency of the method.Comment: Accepted for publication in CVI

    Variable Block Size Motion Compensation In The Redundant Wavelet Domain

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    Video is one of the most powerful forms of multimedia because of the extensive information it delivers. Video sequences are highly correlated both temporally and spatially, a fact which makes the compression of video possible. Modern video systems employ motion estimation and motion compensation (ME/MC) to de-correlate a video sequence temporally. ME/MC forms a prediction of the current frame using the frames which have been already encoded. Consequently, one needs to transmit the corresponding residual image instead of the original frame, as well as a set of motion vectors which describe the scene motion as observed at the encoder. The redundant wavelet transform (RDWT) provides several advantages over the conventional wavelet transform (DWT). The RDWT overcomes the shift invariant problem in DWT. Moreover, RDWT retains all the phase information of wavelet coefficients and provides multiple prediction possibilities for ME/MC in wavelet domain. The general idea of variable size block motion compensation (VSBMC) technique is to partition a frame in such a way that regions with uniform translational motions are divided into larger blocks while those containing complicated motions into smaller blocks, leading to an adaptive distribution of motion vectors (MV) across the frame. The research proposed new adaptive partitioning schemes and decision criteria in RDWT that utilize more effectively the motion content of a frame in terms of various block sizes. The research also proposed a selective subpixel accuracy algorithm for the motion vector using a multiband approach. The selective subpixel accuracy reduces the computations produced by the conventional subpixel algorithm while maintaining the same accuracy. In addition, the method of overlapped block motion compensation (OBMC) is used to reduce blocking artifacts. Finally, the research extends the applications of the proposed VSBMC to the 3D video sequences. The experimental results obtained here have shown that VSBMC in the RDWT domain can be a powerful tool for video compression

    VLSI architectures design for encoders of High Efficiency Video Coding (HEVC) standard

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    The growing popularity of high resolution video and the continuously increasing demands for high quality video on mobile devices are producing stronger needs for more efficient video encoder. Concerning these desires, HEVC, a newest video coding standard, has been developed by a joint team formed by ISO/IEO MPEG and ITU/T VCEG. Its design goal is to achieve a 50% compression gain over its predecessor H.264 with an equal or even higher perceptual video quality. Motion Estimation (ME) being as one of the most critical module in video coding contributes almost 50%-70% of computational complexity in the video encoder. This high consumption of the computational resources puts a limit on the performance of encoders, especially for full HD or ultra HD videos, in terms of coding speed, bit-rate and video quality. Thus the major part of this work concentrates on the computational complexity reduction and improvement of timing performance of motion estimation algorithms for HEVC standard. First, a new strategy to calculate the SAD (Sum of Absolute Difference) for motion estimation is designed based on the statistics on property of pixel data of video sequences. This statistics demonstrates the size relationship between the sum of two sets of pixels has a determined connection with the distribution of the size relationship between individual pixels from the two sets. Taking the advantage of this observation, only a small proportion of pixels is necessary to be involved in the SAD calculation. Simulations show that the amount of computations required in the full search algorithm is reduced by about 58% on average and up to 70% in the best case. Secondly, from the scope of parallelization an enhanced TZ search for HEVC is proposed using novel schemes of multiple MVPs (motion vector predictor) and shared MVP. Specifically, resorting to multiple MVPs the initial search process is performed in parallel at multiple search centers, and the ME processing engine for PUs within one CU are parallelized based on the MVP sharing scheme on CU (coding unit) level. Moreover, the SAD module for ME engine is also parallelly implemented for PU size of 32×32. Experiments indicate it achieves an appreciable improvement on the throughput and coding efficiency of the HEVC video encoder. In addition, the other part of this thesis is contributed to the VLSI architecture design for finding the first W maximum/minimum values targeting towards high speed and low hardware cost. The architecture based on the novel bit-wise AND scheme has only half of the area of the best reference solution and its critical path delay is comparable with other implementations. While the FPCG (full parallel comparison grid) architecture, which utilizes the optimized comparator-based structure, achieves 3.6 times faster on average on the speed and even 5.2 times faster at best comparing with the reference architectures. Finally the architecture using the partial sorting strategy reaches a good balance on the timing performance and area, which has a slightly lower or comparable speed with FPCG architecture and a acceptable hardware cost

    Motion Estimation for H.264/AVC using Programmable Graphics Hardware

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    Measurements by A LEAP-Based Virtual Glove for the hand rehabilitation

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    Hand rehabilitation is fundamental after stroke or surgery. Traditional rehabilitation requires a therapist and implies high costs, stress for the patient, and subjective evaluation of the therapy effectiveness. Alternative approaches, based on mechanical and tracking-based gloves, can be really effective when used in virtual reality (VR) environments. Mechanical devices are often expensive, cumbersome, patient specific and hand specific, while tracking-based devices are not affected by these limitations but, especially if based on a single tracking sensor, could suffer from occlusions. In this paper, the implementation of a multi-sensors approach, the Virtual Glove (VG), based on the simultaneous use of two orthogonal LEAP motion controllers, is described. The VG is calibrated and static positioning measurements are compared with those collected with an accurate spatial positioning system. The positioning error is lower than 6 mm in a cylindrical region of interest of radius 10 cm and height 21 cm. Real-time hand tracking measurements are also performed, analysed and reported. Hand tracking measurements show that VG operated in real-time (60 fps), reduced occlusions, and managed two LEAP sensors correctly, without any temporal and spatial discontinuity when skipping from one sensor to the other. A video demonstrating the good performance of VG is also collected and presented in the Supplementary Materials. Results are promising but further work must be done to allow the calculation of the forces exerted by each finger when constrained by mechanical tools (e.g., peg-boards) and for reducing occlusions when grasping these tools. Although the VG is proposed for rehabilitation purposes, it could also be used for tele-operation of tools and robots, and for other VR applications
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