19,973 research outputs found
Compressive Holographic Video
Compressed sensing has been discussed separately in spatial and temporal
domains. Compressive holography has been introduced as a method that allows 3D
tomographic reconstruction at different depths from a single 2D image. Coded
exposure is a temporal compressed sensing method for high speed video
acquisition. In this work, we combine compressive holography and coded exposure
techniques and extend the discussion to 4D reconstruction in space and time
from one coded captured image. In our prototype, digital in-line holography was
used for imaging macroscopic, fast moving objects. The pixel-wise temporal
modulation was implemented by a digital micromirror device. In this paper we
demonstrate temporal super resolution with multiple depths recovery
from a single image. Two examples are presented for the purpose of recording
subtle vibrations and tracking small particles within 5 ms.Comment: 12 pages, 6 figure
Compressive Sampling for Remote Control Systems
In remote control, efficient compression or representation of control signals
is essential to send them through rate-limited channels. For this purpose, we
propose an approach of sparse control signal representation using the
compressive sampling technique. The problem of obtaining sparse representation
is formulated by cardinality-constrained L2 optimization of the control
performance, which is reducible to L1-L2 optimization. The low rate random
sampling employed in the proposed method based on the compressive sampling, in
addition to the fact that the L1-L2 optimization can be effectively solved by a
fast iteration method, enables us to generate the sparse control signal with
reduced computational complexity, which is preferable in remote control systems
where computation delays seriously degrade the performance. We give a
theoretical result for control performance analysis based on the notion of
restricted isometry property (RIP). An example is shown to illustrate the
effectiveness of the proposed approach via numerical experiments
SurfelWarp: Efficient Non-Volumetric Single View Dynamic Reconstruction
We contribute a dense SLAM system that takes a live stream of depth images as
input and reconstructs non-rigid deforming scenes in real time, without
templates or prior models. In contrast to existing approaches, we do not
maintain any volumetric data structures, such as truncated signed distance
function (TSDF) fields or deformation fields, which are performance and memory
intensive. Our system works with a flat point (surfel) based representation of
geometry, which can be directly acquired from commodity depth sensors. Standard
graphics pipelines and general purpose GPU (GPGPU) computing are leveraged for
all central operations: i.e., nearest neighbor maintenance, non-rigid
deformation field estimation and fusion of depth measurements. Our pipeline
inherently avoids expensive volumetric operations such as marching cubes,
volumetric fusion and dense deformation field update, leading to significantly
improved performance. Furthermore, the explicit and flexible surfel based
geometry representation enables efficient tackling of topology changes and
tracking failures, which makes our reconstructions consistent with updated
depth observations. Our system allows robots to maintain a scene description
with non-rigidly deformed objects that potentially enables interactions with
dynamic working environments.Comment: RSS 2018. The video and source code are available on
https://sites.google.com/view/surfelwarp/hom
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