19,973 research outputs found

    Compressive Holographic Video

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    Compressed sensing has been discussed separately in spatial and temporal domains. Compressive holography has been introduced as a method that allows 3D tomographic reconstruction at different depths from a single 2D image. Coded exposure is a temporal compressed sensing method for high speed video acquisition. In this work, we combine compressive holography and coded exposure techniques and extend the discussion to 4D reconstruction in space and time from one coded captured image. In our prototype, digital in-line holography was used for imaging macroscopic, fast moving objects. The pixel-wise temporal modulation was implemented by a digital micromirror device. In this paper we demonstrate 10×10\times temporal super resolution with multiple depths recovery from a single image. Two examples are presented for the purpose of recording subtle vibrations and tracking small particles within 5 ms.Comment: 12 pages, 6 figure

    Compressive Sampling for Remote Control Systems

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    In remote control, efficient compression or representation of control signals is essential to send them through rate-limited channels. For this purpose, we propose an approach of sparse control signal representation using the compressive sampling technique. The problem of obtaining sparse representation is formulated by cardinality-constrained L2 optimization of the control performance, which is reducible to L1-L2 optimization. The low rate random sampling employed in the proposed method based on the compressive sampling, in addition to the fact that the L1-L2 optimization can be effectively solved by a fast iteration method, enables us to generate the sparse control signal with reduced computational complexity, which is preferable in remote control systems where computation delays seriously degrade the performance. We give a theoretical result for control performance analysis based on the notion of restricted isometry property (RIP). An example is shown to illustrate the effectiveness of the proposed approach via numerical experiments

    SurfelWarp: Efficient Non-Volumetric Single View Dynamic Reconstruction

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    We contribute a dense SLAM system that takes a live stream of depth images as input and reconstructs non-rigid deforming scenes in real time, without templates or prior models. In contrast to existing approaches, we do not maintain any volumetric data structures, such as truncated signed distance function (TSDF) fields or deformation fields, which are performance and memory intensive. Our system works with a flat point (surfel) based representation of geometry, which can be directly acquired from commodity depth sensors. Standard graphics pipelines and general purpose GPU (GPGPU) computing are leveraged for all central operations: i.e., nearest neighbor maintenance, non-rigid deformation field estimation and fusion of depth measurements. Our pipeline inherently avoids expensive volumetric operations such as marching cubes, volumetric fusion and dense deformation field update, leading to significantly improved performance. Furthermore, the explicit and flexible surfel based geometry representation enables efficient tackling of topology changes and tracking failures, which makes our reconstructions consistent with updated depth observations. Our system allows robots to maintain a scene description with non-rigidly deformed objects that potentially enables interactions with dynamic working environments.Comment: RSS 2018. The video and source code are available on https://sites.google.com/view/surfelwarp/hom
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