6,236 research outputs found

    GPGPU for track finding in High Energy Physics

    Full text link
    The LHC experiments are designed to detect large amount of physics events produced with a very high rate. Considering the future upgrades, the data acquisition rate will become even higher and new computing paradigms must be adopted for fast data-processing: General Purpose Graphics Processing Units (GPGPU) is a novel approach based on massive parallel computing. The intense computation power provided by Graphics Processing Units (GPU) is expected to reduce the computation time and to speed-up the low-latency applications used for fast decision taking. In particular, this approach could be hence used for high-level triggering in very complex environments, like the typical inner tracking systems of the multi-purpose experiments at LHC, where a large number of charged particle tracks will be produced with the luminosity upgrade. In this article we discuss a track pattern recognition algorithm based on the Hough Transform, where a parallel approach is expected to reduce dramatically the execution time.Comment: 6 pages, 4 figures, proceedings prepared for GPU-HEP 2014 conference, submitted to DESY-PROC-201

    A Minimalist Approach to Type-Agnostic Detection of Quadrics in Point Clouds

    Get PDF
    This paper proposes a segmentation-free, automatic and efficient procedure to detect general geometric quadric forms in point clouds, where clutter and occlusions are inevitable. Our everyday world is dominated by man-made objects which are designed using 3D primitives (such as planes, cones, spheres, cylinders, etc.). These objects are also omnipresent in industrial environments. This gives rise to the possibility of abstracting 3D scenes through primitives, thereby positions these geometric forms as an integral part of perception and high level 3D scene understanding. As opposed to state-of-the-art, where a tailored algorithm treats each primitive type separately, we propose to encapsulate all types in a single robust detection procedure. At the center of our approach lies a closed form 3D quadric fit, operating in both primal & dual spaces and requiring as low as 4 oriented-points. Around this fit, we design a novel, local null-space voting strategy to reduce the 4-point case to 3. Voting is coupled with the famous RANSAC and makes our algorithm orders of magnitude faster than its conventional counterparts. This is the first method capable of performing a generic cross-type multi-object primitive detection in difficult scenes. Results on synthetic and real datasets support the validity of our method.Comment: Accepted for publication at CVPR 201

    Efficient Spatially Adaptive Convolution and Correlation

    Get PDF
    Fast methods for convolution and correlation underlie a variety of applications in computer vision and graphics, including efficient filtering, analysis, and simulation. However, standard convolution and correlation are inherently limited to fixed filters: spatial adaptation is impossible without sacrificing efficient computation. In early work, Freeman and Adelson have shown how steerable filters can address this limitation, providing a way for rotating the filter as it is passed over the signal. In this work, we provide a general, representation-theoretic, framework that allows for spatially varying linear transformations to be applied to the filter. This framework allows for efficient implementation of extended convolution and correlation for transformation groups such as rotation (in 2D and 3D) and scale, and provides a new interpretation for previous methods including steerable filters and the generalized Hough transform. We present applications to pattern matching, image feature description, vector field visualization, and adaptive image filtering

    Fast and Accurate Algorithm for Eye Localization for Gaze Tracking in Low Resolution Images

    Full text link
    Iris centre localization in low-resolution visible images is a challenging problem in computer vision community due to noise, shadows, occlusions, pose variations, eye blinks, etc. This paper proposes an efficient method for determining iris centre in low-resolution images in the visible spectrum. Even low-cost consumer-grade webcams can be used for gaze tracking without any additional hardware. A two-stage algorithm is proposed for iris centre localization. The proposed method uses geometrical characteristics of the eye. In the first stage, a fast convolution based approach is used for obtaining the coarse location of iris centre (IC). The IC location is further refined in the second stage using boundary tracing and ellipse fitting. The algorithm has been evaluated in public databases like BioID, Gi4E and is found to outperform the state of the art methods.Comment: 12 pages, 10 figures, IET Computer Vision, 201
    • …
    corecore