20,685 research outputs found
Optimal Content Downloading in Vehicular Networks
We consider a system where users aboard communication-enabled vehicles are interested in downloading different contents from Internet-based servers. This scenario captures many of the infotainment services that vehicular communication is envisioned to enable, including news reporting, navigation maps and software updating, or multimedia file downloading. In this paper, we outline the performance limits of such a vehicular content downloading system by modelling the downloading process as an optimization problem, and maximizing the overall system throughput. Our approach allows us to investigate the impact of different factors, such as the roadside infrastructure deployment, the vehicle-to-vehicle relaying, and the penetration rate of the communication technology, even in presence of large instances of the problem. Results highlight the existence of two operational regimes at different penetration rates and the importance of an efficient, yet 2-hop constrained, vehicle-to-vehicle relaying
CapEst: A Measurement-based Approach to Estimating Link Capacity in Wireless Networks
Estimating link capacity in a wireless network is a complex task because the
available capacity at a link is a function of not only the current arrival rate
at that link, but also of the arrival rate at links which interfere with that
link as well as of the nature of interference between these links. Models which
accurately characterize this dependence are either too computationally complex
to be useful or lack accuracy. Further, they have a high implementation
overhead and make restrictive assumptions, which makes them inapplicable to
real networks.
In this paper, we propose CapEst, a general, simple yet accurate,
measurement-based approach to estimating link capacity in a wireless network.
To be computationally light, CapEst allows inaccuracy in estimation; however,
using measurements, it can correct this inaccuracy in an iterative fashion and
converge to the correct estimate. Our evaluation shows that CapEst always
converged to within 5% of the correct value in less than 18 iterations. CapEst
is model-independent, hence, is applicable to any MAC/PHY layer and works with
auto-rate adaptation. Moreover, it has a low implementation overhead, can be
used with any application which requires an estimate of residual capacity on a
wireless link and can be implemented completely at the network layer without
any support from the underlying chipset
Random Access Game and Medium Access Control Design
Motivated partially by a control-theoretic viewpoint, we propose a game-theoretic model, called random access game, for contention control. We characterize Nash equilibria of random access games, study their dynamics, and propose distributed algorithms (strategy evolutions) to achieve Nash equilibria. This provides a general analytical framework that is capable of modeling a large class of system-wide quality-of-service (QoS) models via the specification of per-node utility functions, in which system-wide fairness or service differentiation can be achieved in a distributed manner as long as each node executes a contention resolution algorithm that is designed to achieve the Nash equilibrium. We thus propose a novel medium access method derived from carrier sense multiple access/collision avoidance (CSMA/CA) according to distributed strategy update mechanism achieving the Nash equilibrium of random access game. We present a concrete medium access method that adapts to a continuous contention measure called conditional collision probability, stabilizes the network into a steady state that achieves optimal throughput with targeted fairness (or service differentiation), and can decouple contention control from handling failed transmissions. In addition to guiding medium access control design, the random access game model also provides an analytical framework to understand equilibrium and dynamic properties of different medium access protocols
PACE: Simple Multi-hop Scheduling for Single-radio 802.11-based Stub Wireless Mesh Networks
IEEE 802.11-based Stub Wireless Mesh Networks (WMNs) are a cost-effective and flexible solution to extend wired network infrastructures. Yet, they suffer from two major problems: inefficiency and unfairness. A number of approaches have been proposed to tackle these problems, but they are too restrictive, highly complex, or require time synchronization and modifications to the IEEE 802.11 MAC.
PACE is a simple multi-hop scheduling mechanism for Stub WMNs overlaid on the IEEE 802.11 MAC that jointly addresses the inefficiency and unfairness problems. It limits transmissions to a single mesh node at each time and ensures that each node has the opportunity to transmit a packet in each network-wide transmission round. Simulation results demonstrate that PACE can achieve optimal network capacity utilization and greatly outperforms state of the art CSMA/CA-based solutions as far as goodput, delay, and fairness are concerned
2D Time-frequency interference modelling using stochastic geometry for performance evaluation in Low-Power Wide-Area Networks
In wireless networks, interferences between trans- missions are modelled
either in time or frequency domain. In this article, we jointly analyze
interferences in the time- frequency domain using a stochastic geometry model
assuming the total time-frequency resources to be a two-dimensional plane and
transmissions from Internet of Things (IoT) devices time- frequency patterns on
this plane. To evaluate the interference, we quantify the overlap between the
information packets: provided that the overlap is not too strong, the packets
are not necessarily lost due to capture effect. This flexible model can be used
for multiple medium access scenarios and is especially adapted to the random
time-frequency access schemes used in Low-Power Wide-Area Networks (LPWANs). By
characterizing the outage probability and throughput, our approach permits to
evaluate the performance of two representative LPWA technologies
Sigfox{\textsuperscript \textregistered} and LoRaWA{\textsuperscript
\textregistered}
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