8,826 research outputs found

    Synthesizing Normalized Faces from Facial Identity Features

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    We present a method for synthesizing a frontal, neutral-expression image of a person's face given an input face photograph. This is achieved by learning to generate facial landmarks and textures from features extracted from a facial-recognition network. Unlike previous approaches, our encoding feature vector is largely invariant to lighting, pose, and facial expression. Exploiting this invariance, we train our decoder network using only frontal, neutral-expression photographs. Since these photographs are well aligned, we can decompose them into a sparse set of landmark points and aligned texture maps. The decoder then predicts landmarks and textures independently and combines them using a differentiable image warping operation. The resulting images can be used for a number of applications, such as analyzing facial attributes, exposure and white balance adjustment, or creating a 3-D avatar

    Generating 3D faces using Convolutional Mesh Autoencoders

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    Learned 3D representations of human faces are useful for computer vision problems such as 3D face tracking and reconstruction from images, as well as graphics applications such as character generation and animation. Traditional models learn a latent representation of a face using linear subspaces or higher-order tensor generalizations. Due to this linearity, they can not capture extreme deformations and non-linear expressions. To address this, we introduce a versatile model that learns a non-linear representation of a face using spectral convolutions on a mesh surface. We introduce mesh sampling operations that enable a hierarchical mesh representation that captures non-linear variations in shape and expression at multiple scales within the model. In a variational setting, our model samples diverse realistic 3D faces from a multivariate Gaussian distribution. Our training data consists of 20,466 meshes of extreme expressions captured over 12 different subjects. Despite limited training data, our trained model outperforms state-of-the-art face models with 50% lower reconstruction error, while using 75% fewer parameters. We also show that, replacing the expression space of an existing state-of-the-art face model with our autoencoder, achieves a lower reconstruction error. Our data, model and code are available at http://github.com/anuragranj/com

    Optimizing Filter Size in Convolutional Neural Networks for Facial Action Unit Recognition

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    Recognizing facial action units (AUs) during spontaneous facial displays is a challenging problem. Most recently, Convolutional Neural Networks (CNNs) have shown promise for facial AU recognition, where predefined and fixed convolution filter sizes are employed. In order to achieve the best performance, the optimal filter size is often empirically found by conducting extensive experimental validation. Such a training process suffers from expensive training cost, especially as the network becomes deeper. This paper proposes a novel Optimized Filter Size CNN (OFS-CNN), where the filter sizes and weights of all convolutional layers are learned simultaneously from the training data along with learning convolution filters. Specifically, the filter size is defined as a continuous variable, which is optimized by minimizing the training loss. Experimental results on two AU-coded spontaneous databases have shown that the proposed OFS-CNN is capable of estimating optimal filter size for varying image resolution and outperforms traditional CNNs with the best filter size obtained by exhaustive search. The OFS-CNN also beats the CNN using multiple filter sizes and more importantly, is much more efficient during testing with the proposed forward-backward propagation algorithm

    Sparsity in Dynamics of Spontaneous Subtle Emotions: Analysis \& Application

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    Spontaneous subtle emotions are expressed through micro-expressions, which are tiny, sudden and short-lived dynamics of facial muscles; thus poses a great challenge for visual recognition. The abrupt but significant dynamics for the recognition task are temporally sparse while the rest, irrelevant dynamics, are temporally redundant. In this work, we analyze and enforce sparsity constrains to learn significant temporal and spectral structures while eliminate irrelevant facial dynamics of micro-expressions, which would ease the challenge in the visual recognition of spontaneous subtle emotions. The hypothesis is confirmed through experimental results of automatic spontaneous subtle emotion recognition with several sparsity levels on CASME II and SMIC, the only two publicly available spontaneous subtle emotion databases. The overall performances of the automatic subtle emotion recognition are boosted when only significant dynamics are preserved from the original sequences.Comment: IEEE Transaction of Affective Computing (2016

    Video Synthesis from the StyleGAN Latent Space

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    Generative models have shown impressive results in generating synthetic images. However, video synthesis is still difficult to achieve, even for these generative models. The best videos that generative models can currently create are a few seconds long, distorted, and low resolution. For this project, I propose and implement a model to synthesize videos at 1024x1024x32 resolution that include human facial expressions by using static images generated from a Generative Adversarial Network trained on the human facial images. To the best of my knowledge, this is the first work that generates realistic videos that are larger than 256x256 resolution from single starting images. This model improves the video synthesis in both quantitative and qualitative ways compared to two state-of-the-art models: TGAN and MocoGAN. In a quantitative comparison, this project reaches a best Average Content Distance (ACD) score of 0.167, as compared to 0.305 and 0.201 of TGAN and MocoGAN, respectively
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