263 research outputs found

    Complexity Theory, Game Theory, and Economics: The Barbados Lectures

    Full text link
    This document collects the lecture notes from my mini-course "Complexity Theory, Game Theory, and Economics," taught at the Bellairs Research Institute of McGill University, Holetown, Barbados, February 19--23, 2017, as the 29th McGill Invitational Workshop on Computational Complexity. The goal of this mini-course is twofold: (i) to explain how complexity theory has helped illuminate several barriers in economics and game theory; and (ii) to illustrate how game-theoretic questions have led to new and interesting complexity theory, including recent several breakthroughs. It consists of two five-lecture sequences: the Solar Lectures, focusing on the communication and computational complexity of computing equilibria; and the Lunar Lectures, focusing on applications of complexity theory in game theory and economics. No background in game theory is assumed.Comment: Revised v2 from December 2019 corrects some errors in and adds some recent citations to v1 Revised v3 corrects a few typos in v

    Nash equilibria, gale strings, and perfect matchings

    Get PDF
    This thesis concerns the problem 2-NASH of finding a Nash equilibrium of a bimatrix game, for the special class of so-called “hard-to-solve” bimatrix games. The term “hardto-solve” relates to the exponential running time of the famous and often used Lemke– Howson algorithm for this class of games. The games are constructed with the help of dual cyclic polytopes, where the algorithm can be expressed combinatorially via labeled bitstrings defined by the “Gale evenness condition” that characterise the vertices of these polytopes. We define the combinatorial problem “Another completely labeled Gale string” whose solutions define the Nash equilibria of any game defined by cyclic polytopes, including the games where the Lemke–Howson algorithm takes exponential time. We show that “Another completely labeled Gale string” is solvable in polynomial time by a reduction to the “Perfect matching” problem in Euler graphs. We adapt the Lemke–Howson algorithm to pivot from one perfect matching to another and show that again for a certain class of graphs this leads to exponential behaviour. Furthermore, we prove that completely labeled Gale strings and perfect matchings in Euler graphs come in pairs and that the Lemke–Howson algorithm connects two strings or matchings of opposite signs. The equivalence between Nash Equilibria of bimatrix games derived from cyclic polytopes, completely labeled Gale strings, and perfect matchings in Euler Graphs implies that counting Nash equilibria is #P-complete. Although one Nash equilibrium can be computed in polynomial time, we have not succeeded in finding an algorithm that computes a Nash equilibrium of opposite sign. However, we solve this problem for certain special cases, for example planar graphs. We illustrate the difficulties concerning a general polynomial-time algorithm for this problem by means of negative results that demonstrate why a number of approaches towards such an algorithm are unlikely to be successful

    Finding Nash equilibria of bimatrix games

    Get PDF
    This thesis concerns the computational problem of finding one Nash equilibrium of a bimatrix game, a two-player game in strategic form. Bimatrix games are among the most basic models in non-cooperative game theory, and finding a Nash equilibrium is important for their analysis. The Lemke—Howson algorithm is the classical method for finding one Nash equilib-rium of a bimatrix game. In this thesis, we present a class of square bimatrix games for which this algorithm takes, even in the best case, an exponential number of steps in the dimension d of the game. Using polytope theory, the games are constructed using pairs of dual cyclic polytopes with 2d suitably labelled facets in d-space. The construc-tion is extended to two classes of non-square games where, in addition to exponentially long Lemke—Howson computations, finding an equilibrium by support enumeration takes exponential time on average. The Lemke—Howson algorithm, which is a complementary pivoting algorithm, finds at least one solution to the linear complementarity problem (LCP) derived from a bimatrix game. A closely related complementary pivoting algorithm by Lemke solves more general LCPs. A unified view of these two algorithms is presented, for the first time, as far as we know. Furthermore, we present an extension of the standard version of Lemke's algorithm that allows one more freedom than before when starting the algorithm

    Computing the Equilibria of Bimatrix Games using Dominance Heuristics

    Get PDF
    We propose a formulation of a general-sum bimatrix game as a bipartite directed graph with the objective of establishing a correspondence between the set of the relevant structures of the graph (in particular elementary cycles) and the set of the Nash equilibria of the game. We show that finding the set of elementary cycles of the graph permits the computation of the set of equilibria. For games whose graphs have a sparse adjacency matrix, this serves as a good heuristic for computing the set of equilibria. The heuristic also allows the discarding of sections of the support space that do not yield any equilibrium, thus serving as a useful pre-processing step for algorithms that compute the equilibria through support enumeration
    corecore