67,295 research outputs found

    Exploring the Values of U-Commerce from the Customers\u27 Perspective

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    U-commerce has emerged as the next weave of commerce. It presents a new channel/medium for commerce and shows great promises for future applications and potential markets. This study aims to uncover the values of u-commerce from the customers’ perspectives, to understand what customers desire and expect from u-commerce, and to identify the functions and features they want in u-commerce. Value refers to what one desires to achieve. The scenario-based method was adopted by using video clips to illustrate applications of u-commerce for customers and to provide subjects with the necessary background information and knowledge about the emerging u-commerce phenomenon. The Value-Focused Thinking approach, which provides a systematic way to articulate and organize values, was applied to determine the values of ucommerce to users and define the relationships among those values. The result of this study is a means-ends objective network that depicts the fundamental objectives that will drive customers to use or deploy u-commerce. The network also illustrates how the fundamental objectives can be achieved through means objectives. We further propose a research model that categorizes the ten fundamental objectives into four value sub-components – sociopsychological, economic, functional, and product values. The derived means-ends objective network and value model can serve as a conceptual foundation for future research in u-commerce and provide useful guidelines to practitioners in developing and implementing u-commerce

    Critical review of the e-loyalty literature: a purchase-centred framework

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    Over the last few years, the concept of online loyalty has been examined extensively in the literature, and it remains a topic of constant inquiry for both academics and marketing managers. The tremendous development of the Internet for both marketing and e-commerce settings, in conjunction with the growing desire of consumers to purchase online, has promoted two main outcomes: (a) increasing numbers of Business-to-Customer companies running businesses online and (b) the development of a variety of different e-loyalty research models. However, current research lacks a systematic review of the literature that provides a general conceptual framework on e-loyalty, which would help managers to understand their customers better, to take advantage of industry-related factors, and to improve their service quality. The present study is an attempt to critically synthesize results from multiple empirical studies on e-loyalty. Our findings illustrate that 62 instruments for measuring e-loyalty are currently in use, influenced predominantly by Zeithaml et al. (J Marketing. 1996;60(2):31-46) and Oliver (1997; Satisfaction: a behavioral perspective on the consumer. New York: McGraw Hill). Additionally, we propose a new general conceptual framework, which leads to antecedents dividing e-loyalty on the basis of the action of purchase into pre-purchase, during-purchase and after-purchase factors. To conclude, a number of managerial implementations are suggested in order to help marketing managers increase their customers’ e-loyalty by making crucial changes in each purchase stage

    Perceived congruence and online loyalty as segmentation variables in multichannel retailing: a comparison between appparel and electronics

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    As the interest of the literature on congruity between offline and online stores is relatively recent, empirical evidence is required to help marketing managers choose the most effective ways of contributing to the formation of consistent offerings as well as their contribution to generate customer loyalty. This study examines whether congruity can help to identify segments of heterogeneous consumers that differ significantly regarding these variables as well as other constructs related to the customer relationship with the retailer. The study attempts to identify which congruity attribute(s) are most relevant for differentiating customers by their loyalty towards the online store, so that retailers can design strategies for improving congruity between physical and online stores, and ultimately, increase online store loyalty

    A new model to support the personalised management of a quality e-commerce service

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    The paper presents an aiding model to support the management of a high quality e-commerce service. The approach focuses on the service quality aspects related to customer relationship management (CRM). Knowing the individual characteristics of a customer, it is possible to supply a personalised and high quality service. A segmentation model, based on the "relationship evolution" between users and Web site, is developed. The method permits the provision of a specific service management for each user segment. Finally, some preliminary experimental results for a sport-clothing industry application are described

    A user perspective of quality of service in m-commerce

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    This is the post-print version of the Article. The official published version can be accessed from the link below - Copyright @ 2004 Springer VerlagIn an m-commerce setting, the underlying communication system will have to provide a Quality of Service (QoS) in the presence of two competing factors—network bandwidth and, as the pressure to add value to the business-to-consumer (B2C) shopping experience by integrating multimedia applications grows, increasing data sizes. In this paper, developments in the area of QoS-dependent multimedia perceptual quality are reviewed and are integrated with recent work focusing on QoS for e-commerce. Based on previously identified user perceptual tolerance to varying multimedia QoS, we show that enhancing the m-commerce B2C user experience with multimedia, far from being an idealised scenario, is in fact feasible if perceptual considerations are employed
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